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The Core Rules: Difference between revisions

From Kronopolis and the Flat Plane
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===== [[Dexterity]] =====
===== [[Dexterity]] =====
===== [[Perception]] =====
===== [[Perception]] =====
===== [[Strength]] =====
===== [[Strength]] =====
===== [[Constitution]] =====
===== [[Constitution]] =====
===== [[Intelligence]] =====
===== [[Intelligence]] =====
===== [[Wisdom]] =====
===== [[Wisdom]] =====
===== [[Charisma]] =====
===== [[Charisma]] =====
===== [[Luck]] =====
===== [[Luck]] =====


Line 25: Line 18:
=== [[Contest Scores]] ===
=== [[Contest Scores]] ===


==== [[Reflex]] ====
===== [[Reflex]] =====


==== [[Fortitude]] ====
===== [[Fortitude]] =====


==== [[Sanity]] ====
===== [[Sanity]] =====


==== [[Will]] ====
===== [[Will]] =====




=== [[Contest Scores]] ===
=== [[Proficiencies]] ===
 
===== [[Skills]] =====
 
{|
|
:: [[Acrobatics]]
:: [[Alchemy]]
:: [[Animal Handling]]
:: [[Arcana]]
:: [[Athletics]]
:: [[Brawn]]
:: [[Coercion]]
:: [[Deception]]
|
:: [[Economics]]
:: [[Engineering]]
:: [[Geography]]
:: [[History]]
:: [[Insight]]
:: [[Investigation]]
:: [[Medicine]]
:: [[Nature]]
|
:: [[Occultism]]
:: [[Primal]]
:: [[Psionics]]
:: [[Religion]]
:: [[Society]]
:: [[Sleight of Hand]]
:: [[Stealth]]
:: [[Warfare]]
|}
 
 
 
===== [[Tools]] =====
 
===== [[Vehicles and Siege Engines]] =====
 
===== [[Languages]] =====
 
===== [[Performances]] =====
 
===== [[Games]] =====
 
----
 
===== [[Armor]] =====
 
===== [[Weapons]] =====
 
===== [[Spellcasting]] =====


==== [[Reflex]] ====
:: [[Arcane]]
:: [[Divine]]
:: [[Innate]]
:: [[Occult]]


==== [[Fortitude]] ====


==== [[Sanity]] ====
=== [[Proficiencies]] ===


==== [[Will]] ====
===== [[Skills]] =====

Revision as of 16:06, 10 January 2023

The core rules chapters ability scores, proficiencies and ability checks, the main components of every creature. How these are used in encounters is what drives failure and success. They conceptualize both player characters and monsters in these encounters.


Core Chapters

Acrobatics
Alchemy
Animal Handling
Arcana
Athletics
Brawn
Coercion
Deception
Economics
Engineering
Geography
History
Insight
Investigation
Medicine
Nature
Occultism
Primal
Psionics
Religion
Society
Sleight of Hand
Stealth
Warfare



Arcane
Divine
Innate
Occult