No edit summary Tag: wikieditor |
No edit summary Tag: wikieditor |
||
Line 1: | Line 1: | ||
{{Race | nativeName=Jordálv (Earth Elf) | uniqueFeatures=Bloodline Spells}}<noinclude>{{RaceAncestry | baseSpecies=Alv | subSpecies1=Æztrálv}}</noinclude> | {{Race | page=Earth_Elf | nativeName=Jordálv (Earth Elf) | uniqueFeatures=Bloodline Spells}}<noinclude>{{RaceAncestry | baseSpecies=Alv | subSpecies1=Æztrálv}}</noinclude> | ||
[[Category:Elf]][[Category:High Elven Bloodline]] | [[Category:Elf]][[Category:High Elven Bloodline]] |
Revision as of 15:20, 4 September 2023
Jordálv (Earth Elf)
"Born by the blood of Jord, the Clay Bride, the earth elves desired to care and provide. Both nature and soil, wild and grown, these gifts granted, to tend and to hone."
Features
Ability Score Increase
- Your Constitution score increases by 1.
Blood of Jord
- You have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
- You are naturally acclimated to all climates, including extreme heat and cold temperatures, and high and low altitudes.
Bloodline Spells
Cantrip | 1st-level | 2nd-level | |
---|---|---|---|
Jordálv | druidcraft | animal friendship | spike growth |
===Properties===
Statistics
Size | Height | Weight | Base Speed |
---|---|---|---|
Medium | 5-7 ft. | 90-130 lbs | 30 ft. |
Lifespan
Childhood | Adolesence | Adulthood | Old |
---|---|---|---|
0-34 years | 35-99 years | 100-499 years | 500+ years |
Ability Scores
DEX | PER | STR | CON | INT | WIS | CHA | Luck |
---|---|---|---|---|---|---|---|
12 | 12 | 8 | 8 | 12 | 12 | 12 | 12 |
Ancestry
Alv
"Alver, or elves in common, are a species of immortal beings whose ancestry originate from the Fae Realms. From those estranged lands the elves ventured, and for this, the reasons are many and varied. Some elven societies lost their way, others their gods, some escaped the chains of faith and others to spread it further through the earthly planes. Uniting them is their searching for either solace and peace or adventure and dominion, after having to leave their sacred homes."
Fey Ancestry
- You have advantage on saving throws against being charmed, and magic can't put you to sleep.
Trance
- Elves don't need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. (The Common word for such meditation is "trance.") While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.
Æztrálv
"The High Elves... Æztrálver, the true bloodlines, the untainted, the pure. Æztrálver are elves that so far has been mostly unchanged from the form they once had in the Divine Realms. Their divine magic is the consequence of the blessings once granted by the gods to the elven tribes. The magic still surging within their blood, displaying the abilities of the respective gods."
Highborn Blood
- Blessed by their gods long ago, the high elven people still retain their gifts through blood. You know one cantrip. When you reach 3rd level, you can cast one 1st level spell once per day; you must finish a long rest in order to cast the spell again using this trait. When you reach 5th level, you can also cast one 2nd level spell once per day; you must finish a long rest in order to cast the spell again using this trait.
- Charisma is your spellcasting ability for these spells. The spells are decided by your high elven bloodline and counts as known spells for all intents and purposes of other types of spellcasting, meaning they are always prepared and can be used if a character has the spellcasting means to do so (cast a spell of that spell level).