Wisdom: Difference between revisions

From Kronopolis and the Flat Plane
Created page with "Wisdom score describes a creature's, well, wisdom. It represents the general sensitivity and accuracy of a creature's intuition, perceptiveness and will. A creature with high Wisdom have can pick up small details in their environment, like being able to pick up lies, read between the lines of meanings and in general having an accurate and strong gut feeling. Being mindful often describes a wise creature. Low Wisdom describes a creature which is the opposite, having tro..."
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==Instinctive Initiative==
==Instinctive Initiative==
You add your Wisdom modifier when you roll initiative at the beginning of every combat. Initiative determines the order of creatures' turns in combat, as described in the Combat chapter.
You add your Wisdom modifier when you roll [[Initiative]] at the beginning of every combat. Initiative determines the order of creatures' turns in combat, as described in the Combat chapter.


==Passive Intuition==
==Passive Intuition==

Revision as of 11:23, 21 June 2023

Wisdom score describes a creature's, well, wisdom. It represents the general sensitivity and accuracy of a creature's intuition, perceptiveness and will.

A creature with high Wisdom have can pick up small details in their environment, like being able to pick up lies, read between the lines of meanings and in general having an accurate and strong gut feeling. Being mindful often describes a wise creature.

Low Wisdom describes a creature which is the opposite, having trouble detecting hidden meanings and predicting changes through intuition.

Instinctive Initiative

You add your Wisdom modifier when you roll Initiative at the beginning of every combat. Initiative determines the order of creatures' turns in combat, as described in the Combat chapter.

Passive Intuition

You add you Wisdom modifier to your passive intuition. Passive intuition represents your perception of your surroundings and general intuition in new situations and areas while exploring. More can be read about it in the rules of adventure chapter. Spellcasting with Wisdom

Wisdom is the spellcasting ability for the Divine, Primal and Occult themes. You use your Wisdom whenever a spell refers to your spellcasting ability. You are always proficient with your own spellcasting, where the bonus is level-based.

Spellcasting modifier = your proficiency bonus + your Wisdom modifier