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! '''Damage Type''' !!colspan="2" style="text-align:center"| Origin | ! '''Damage Type''' !!colspan="2" style="text-align:center"| Origin | ||
|- | |- | ||
| '''Heat''' || <br>Magma || Fire <br>Earth | | '''[[Heat]]''' || <br>Magma || Fire <br>Earth | ||
|- | |- | ||
| '''Cold''' || Fog <br>Ice || Mist <br>Water | | '''[[Cold]]''' || Fog <br>Ice || Mist <br>Water | ||
|- | |- | ||
| '''Acid''' || Acid || Mud | | '''[[Acid]]''' || Acid || Mud | ||
|- | |- | ||
| '''Poison''' || Ash & Dust || Fire | | '''[[Poison]]''' || Ash & Dust || Fire | ||
|- | |- | ||
| '''Sonic''' || Storm <br>Thunder || Mist <br>Air | | '''[[Sonic]]''' || Storm <br>Thunder || Mist <br>Air | ||
|- | |- | ||
| ''' | | '''[[Electricity]]''' || Lightning <br> || Fire <br>Mist | ||
|- | |- | ||
|} | |} | ||
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! '''Damage Type''' !!colspan="2" style="text-align:center"| '''Origin''' | ! '''Damage Type''' !!colspan="2" style="text-align:center"| '''Origin''' | ||
|- | |- | ||
|rowspan="2"| '''Psychic''' || Creation<br>Apathy|| Reason | |rowspan="2"| '''[[Psychic]]''' || Creation<br>Apathy|| Reason | ||
|- | |- | ||
| Knowledge<br>Illusion|| Mind | | Knowledge<br>Illusion|| Mind | ||
|- | |- | ||
| '''Necrotic''' || Death ||rowspan="2"| Nature | | '''[[Necrotic]]''' || Death ||rowspan="2"| Nature | ||
|- | |- | ||
| '''Restoration''' || Life | | '''[[Restoration]]''' || Life | ||
|} | |} | ||
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!style="text-align:center"| '''Damage Type''' !!colspan="2" style="text-align:center"| '''Origin''' | !style="text-align:center"| '''Damage Type''' !!colspan="2" style="text-align:center"| '''Origin''' | ||
|- | |- | ||
| '''Chaotic''' || Chaos ||rowspan="2"| Order | | '''[[Chaotic]]''' || Chaos ||rowspan="2"| Order | ||
|- | |- | ||
| '''Judgment''' || Law | | '''[[Judgment]]''' || Law | ||
|- | |- | ||
| '''Malicious''' || Evil ||rowspan="2"| Morality | | '''[[Malicious]]''' || Evil ||rowspan="2"| Morality | ||
|- | |- | ||
| '''Benevolent''' || Good | | '''[[Benevolent]]''' || Good | ||
|- | |- | ||
| '''Gloom''' || Dark ||rowspan="2"|Illumination | | '''[[Gloom]]''' || Dark ||rowspan="2"|Illumination | ||
|- | |- | ||
| '''Radiant''' || Light | | '''[[Radiant]]''' || Light | ||
|} | |} | ||
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! '''Damage Type''' !! '''Theme''' | ! '''Damage Type''' !! '''Theme''' | ||
|- | |- | ||
| '''Force''' || Arcane | | '''[[Force]]''' || Arcane | ||
|- | |- | ||
| '''Holy''' || Divine | | '''[[Holy]]''' || Divine | ||
|- | |- | ||
| '''Primordial''' || Primal | | '''[[Primordial]]''' || Primal | ||
|- | |- | ||
| '''Eldritch''' || Occult | | '''[[Eldritch]]''' || Occult | ||
|} | |} | ||
Revision as of 15:04, 1 June 2023
Dr GM pls: 🤷♂️
Damage Types
Elemental
Physical
| Damage Type | Origin | ||
|---|---|---|---|
| Slashing | Inertia Metal |
Air Earth | |
| Cleaving | (50% Slashing) (50% Piercing) | ||
| Piercing | |||
| Splitting | (50% Piercing) (50% Bludgeoning) | ||
| Bludgeoning | |||
Non-Physical
| Damage Type | Origin | |
|---|---|---|
| Heat | Magma |
Fire Earth |
| Cold | Fog Ice |
Mist Water |
| Acid | Acid | Mud |
| Poison | Ash & Dust | Fire |
| Sonic | Storm Thunder |
Mist Air |
| Electricity | Lightning |
Fire Mist |
Awakening
| Damage Type | Origin | |
|---|---|---|
| Psychic | Creation Apathy |
Reason |
| Knowledge Illusion |
Mind | |
| Necrotic | Death | Nature |
| Restoration | Life | |
Aether
| Damage Type | Origin | |
|---|---|---|
| Chaotic | Chaos | Order |
| Judgment | Law | |
| Malicious | Evil | Morality |
| Benevolent | Good | |
| Gloom | Dark | Illumination |
| Radiant | Light | |
Source
When a spell deals Source damage, the theme that is the source of the spell determines the damage type.
| Damage Type | Theme |
|---|---|
| Force | Arcane |
| Holy | Divine |
| Primordial | Primal |
| Eldritch | Occult |
Resistance & Vulnerability
A character may be resistant or vulnerable towards a damage type, or straight up immune, depending on species, feats, equipment and other sources.
| Susceptibility | Effect |
|---|---|
| Vulnerable | You take double damage |
| Normal | You take full damage |
| Resistant | You take half the damage |
| Immune | You take no damage |
All characters has Normal susceptibility as baseline when nothing is mentioned.