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! '''Damage Type''' !! !!colspan="2" style="text-align:center"| Origin | ! '''Damage Type''' !! !!colspan="2" style="text-align:center"| Origin | ||
|- | |- | ||
| '''Slashing''' || ||rowspan="5"|Inertia <br>Metal ||rowspan="5"|Air <br>Earth | | '''[[Slashing]]''' || ||rowspan="5"|Inertia <br>Metal ||rowspan="5"|Air <br>Earth | ||
|- | |- | ||
| '''''Cleaving''''' || (50% Slashing) <br>(50% Piercing) | | '''''[[Cleaving]]''''' || (50% Slashing) <br>(50% Piercing) | ||
|- | |- | ||
| '''Piercing''' || | | '''[[Piercing]]''' || | ||
|- | |- | ||
| '''''Splitting''''' || (50% Piercing) <br>(50% Bludgeoning) | | '''''[[Splitting]]''''' || (50% Piercing) <br>(50% Bludgeoning) | ||
|- | |- | ||
| '''Bludgeoning''' || | | '''[[Bludgeoning]]''' || | ||
|} | |} | ||
---- | ---- |
Revision as of 16:07, 23 May 2023
Dr GM pls: 🤷♂️
Damage Types
Elemental
Physical
Damage Type | Origin | ||
---|---|---|---|
Slashing | Inertia Metal |
Air Earth | |
Cleaving | (50% Slashing) (50% Piercing) | ||
Piercing | |||
Splitting | (50% Piercing) (50% Bludgeoning) | ||
Bludgeoning |
Non-Physical
Damage Type | Origin | |
---|---|---|
Heat | Magma |
Fire Earth |
Cold | Fog Ice |
Mist Water |
Acid | Acid | Mud |
Poison | Ash & Dust | Fire |
Sonic | Storm Thunder |
Mist Air |
Electrical | Lightning |
Fire Mist |
Awakening
Damage Type | Origin | |
---|---|---|
Psychic | Creation Apathy |
Reason |
Knowledge Illusion |
Mind | |
Necrotic | Death | Nature |
Restoration | Life |
Aether
Damage Type | Origin | |
---|---|---|
Chaotic | Chaos | Order |
Judgment | Law | |
Malicious | Evil | Morality |
Benevolent | Good | |
Gloom | Dark | Illumination |
Radiant | Light |
Source
When a spell deals Source damage, the theme that is the source of the spell determines the damage type.
Damage Type | Theme |
---|---|
Force | Arcane |
Holy | Divine |
Primordial | Primal |
Eldritch | Occult |
Resistance & Vulnerability
A character may be resistant or vulnerable towards a damage type, or straight up immune, depending on species, feats, equipment and other sources.
Susceptibility | Effect |
---|---|
Vulnerable | You take double damage |
Normal | You take full damage |
Resistant | You take half the damage |
Immune | You take no damage |
All characters has Normal susceptibility as baseline when nothing is mentioned.