Theme/Innate: Difference between revisions

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Revision as of 13:12, 13 April 2023

Level Half Theme IP Full Theme IP
1st Innate Source 1 Innate Feat 2
Innate Feat Innate Power
Feat Feat
Theme Feat Tough Feat
Prof. Innate Proficiencies Innate Proficiencies
2nd Feat 2 Feat 4
3rd Theme Feat 3 Innate Power 6
4th Feat 4 Feat 8
5th Innate Feat(*) 5 Innate Feat(*) 10
6th Feat 6 Feat 12
7th Theme Feat 7 Innate Power 14
8th Feat 8 Feat 16
9th Theme Feat 9 Theme Feat 18
10th Feat 10 Feat 20
11th Innate Feat(*) 11 Innate Feat(*) 22
12th Feat 12 Feat 24
13th Theme Feat 13 Innate Power 26
14th Feat 14 Feat 28
15th Theme Feat 15 Theme Feat 30
16th Feat 16 Feat 32
17th Innate Feat(*) 17 Innate Feat(*) 34
18th Feat 18 Feat 36
19th Theme Feat 19 Innate Power 38
20th Feat 20 Feat 40

The Innate Theme is the deep wellspring of power within yourself, either by harnessing the energy of ki, innate arcane powers granted to you by your bloodline or by any other power manifesting within you, either divine, occult or otherwise. This wellspring is represented by innate points, which allow you to create a variety of effects.

Those practicing within the innate theme, psionics, are often seen with suspicion. Not only are they few and far between, they are also often unpredictable and hard to anticipate...

Innate Feat

Choose one feat of your choice from the Innate Feats list, as long as you have the prerequisites and as long as it is not a Power feat (Body, Psychic or Elemental, etc). (*)

Innate Power

Choose one Power Feat of your choice from the Body, Psychic or Elemental Power lists, as long as you have the prerequisites.

Innate Proficiencies

Choose two skill proficiencies of your choice from the following list:

Skills
Acrobatics Animal Handling Arcana
Athletics Brawn Coercion
Deception Engineering Insight
Investigation Nature Occultism
Druidism Psionics Religion
Sleight of Hand Stealth Warfare
Tools
Painter's Supplies
Tools
Performances

Theme Feat

Choose one Feat of your choice from one of your Themes, as long as you have the prerequisites.

Tough Feat

You gain the Tough I feat from the Constitution Ability Feat list.


Tough I

Hearty and healthy, you gain the following benefits:

  • Your hit point maximum increases by an amount equal to your level when you gain this feat. Whenever you gain a level thereafter, your hit point maximum increases by an additional hit point.

Innate Source

Innate source describes the

Innate Points (IP)

You have innate points equal to your Charisma modifier (with a minimum bonus of 1), and you gain one additional point every time you level up. When you spend an innate point, it is unavailable until you finish a long rest, at the end of which you regain all your expended innate points.

Flexible Casting

You can use your innate points to gain additional spell points on your turn, or sacrifice spell points to gain additional innate points on your turn. The created spell points or innate points vanish at the end of a long rest. The conversion rate is 1 innate point equal to your proficiency bonus in spell points.

Flexible Maneuvers

You can use your innate points to fuel various maneuvers and features. You can spend innate points to use a martial maneuver. When a maneuver is used this way, by expending innate points, there is no restriction of maneuvers per turn. The cost in innate points is equal to the martial maneuver tier of the maneuver used.

Innate Spellcasting

An innate spellcaster can use themselves as a spellcasting focus when casting spells. When doing so they use Charisma as their Spellcasting ability modifier instead of another defined Spellcasting ability modifier.

Additionally, an innate spellcaster never have to worry about preparing magic, instead any spell they learn is always prepared, read more about this in the chapter on Spellcasting.

Flexible Spells & Features

When you gain a spell or feature that deals damage, you can select a different damage type from the corresponding list. The change is permanent and decided when you gain the spell or feature.

You may also opt to change a spell or feature that grants you resistance or immunity to damage to another type.

If a feature grants you both a damaging ability and resistance or immunity you must choose the same damage type for both.

Physical Elemental Special
Slashing Fire Radiant
Piercing Cold Necrotic
Bludgeoning Acid Psychic
- Poison Force
- Lightning Thunder

Class Direction

Classes whom fall within the innate theme, usually should, have an individual theme to their Innate Source. A Monk uses Ki, a Sorcerer uses Sorcery, if new classes are made, they should have a system to utilize the innate points in some sort of way.