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| [[Feat/List/Theme|Theme Feat]] | | [[Feat/List/Theme|Theme Feat]] | ||
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| [[Tough I]] | | [[Tough I|Tough Feat]] | ||
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==Tough Feat== | ==Tough Feat== | ||
You gain the [[Tough I]] feat from the [[Feat/List/Ability/Constitution|Constitution Ability Feat list]]. | You gain the [[Tough I]] feat from the [[Feat/List/Ability/Constitution|Constitution Ability Feat list]]. | ||
{{simp|Tough I}} | <tab name="Show Tough I" collapsed>{{simp|Tough I}}</tab> | ||
==Innate Source== | ==Innate Source== |
Revision as of 13:11, 13 April 2023
Level | Half Theme | IP | Full Theme | IP |
---|---|---|---|---|
1st | Innate Source | 1 | Innate Feat | 2 |
Innate Feat | Innate Power | |||
Feat | Feat | |||
Theme Feat | Tough Feat | |||
Prof. | Innate Proficiencies | Innate Proficiencies | ||
2nd | Feat | 2 | Feat | 4 |
3rd | Theme Feat | 3 | Innate Power | 6 |
4th | Feat | 4 | Feat | 8 |
5th | Innate Feat(*) | 5 | Innate Feat(*) | 10 |
6th | Feat | 6 | Feat | 12 |
7th | Theme Feat | 7 | Innate Power | 14 |
8th | Feat | 8 | Feat | 16 |
9th | Theme Feat | 9 | Theme Feat | 18 |
10th | Feat | 10 | Feat | 20 |
11th | Innate Feat(*) | 11 | Innate Feat(*) | 22 |
12th | Feat | 12 | Feat | 24 |
13th | Theme Feat | 13 | Innate Power | 26 |
14th | Feat | 14 | Feat | 28 |
15th | Theme Feat | 15 | Theme Feat | 30 |
16th | Feat | 16 | Feat | 32 |
17th | Innate Feat(*) | 17 | Innate Feat(*) | 34 |
18th | Feat | 18 | Feat | 36 |
19th | Theme Feat | 19 | Innate Power | 38 |
20th | Feat | 20 | Feat | 40 |
The Innate Theme is the deep wellspring of power within yourself, either by harnessing the energy of ki, innate arcane powers granted to you by your bloodline or by any other power manifesting within you, either divine, occult or otherwise. This wellspring is represented by innate points, which allow you to create a variety of effects.
Those practicing within the innate theme, psionics, are often seen with suspicion. Not only are they few and far between, they are also often unpredictable and hard to anticipate...
Innate Feat
Choose one feat of your choice from the Innate Feats list, as long as you have the prerequisites and as long as it is not a Power feat (Body, Psychic or Elemental, etc). (*)
Innate Power
Choose one Power Feat of your choice from the Body, Psychic or Elemental Power lists, as long as you have the prerequisites.
Innate Proficiencies
Choose two skill proficiencies of your choice from the following list:
Skills | ||
---|---|---|
Acrobatics | Animal Handling | Arcana |
Athletics | Brawn | Coercion |
Deception | Engineering | Insight |
Investigation | Nature | Occultism |
Druidism | Psionics | Religion |
Sleight of Hand | Stealth | Warfare |
Tools | ||
Painter's Supplies | ||
Tools | ||
Performances |
Theme Feat
Choose one Feat of your choice from one of your Themes, as long as you have the prerequisites.
Tough Feat
You gain the Tough I feat from the Constitution Ability Feat list.
Tough I
Hearty and healthy, you gain the following benefits:
- Your hit point maximum increases by an amount equal to your level when you gain this feat. Whenever you gain a level thereafter, your hit point maximum increases by an additional hit point.
Innate Source
Innate source describes the
Innate Points (IP)
You have innate points equal to your Charisma modifier (with a minimum bonus of 1), and you gain one additional point every time you level up. When you spend an innate point, it is unavailable until you finish a long rest, at the end of which you regain all your expended innate points.
Flexible Casting
You can use your innate points to gain additional spell points on your turn, or sacrifice spell points to gain additional innate points on your turn. The created spell points or innate points vanish at the end of a long rest. The conversion rate is 1 innate point equal to your proficiency bonus in spell points.
Flexible Maneuvers
You can use your innate points to fuel various maneuvers and features. You can spend innate points to use a martial maneuver. When a maneuver is used this way, by expending innate points, there is no restriction of maneuvers per turn. The cost in innate points is equal to the martial maneuver tier of the maneuver used.
Innate Spellcasting
An innate spellcaster can use themselves as a spellcasting focus when casting spells. When doing so they use Charisma as their Spellcasting ability modifier instead of another defined Spellcasting ability modifier.
Additionally, an innate spellcaster never have to worry about preparing magic, instead any spell they learn is always prepared, read more about this in the chapter on Spellcasting.
Flexible Spells & Features
When you gain a spell or feature that deals damage, you can select a different damage type from the corresponding list. The change is permanent and decided when you gain the spell or feature.
You may also opt to change a spell or feature that grants you resistance or immunity to damage to another type.
If a feature grants you both a damaging ability and resistance or immunity you must choose the same damage type for both.
Physical | Elemental | Special |
---|---|---|
Slashing | Fire | Radiant |
Piercing | Cold | Necrotic |
Bludgeoning | Acid | Psychic |
- | Poison | Force |
- | Lightning | Thunder |
Class Direction
Classes whom fall within the innate theme, usually should, have an individual theme to their Innate Source. A Monk uses Ki, a Sorcerer uses Sorcery, if new classes are made, they should have a system to utilize the innate points in some sort of way.