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Actions are the main action a creature performs during its turn. It is often the most impactful decision and often tied to the character's class.
During a creature's turn they can perform up to four actions, using up to four action points (AP). There are four types of actions a creature can make during one turn: Full Actions, Standard Action, Minor Actions and Quick Actions. Their cost is 4, 3, 2 and 1 respectively.
During a creature's turn they can perform up to four actions, using up to four action points (AP). There are four types of actions a creature can make during one turn: Full Actions, Standard Action, Minor Actions and Quick Actions. Their cost is 4, 3, 2 and 1 respectively.



Revision as of 14:48, 12 January 2023

Actions are the main action a creature performs during its turn. It is often the most impactful decision and often tied to the character's class.

During a creature's turn they can perform up to four actions, using up to four action points (AP). There are four types of actions a creature can make during one turn: Full Actions, Standard Action, Minor Actions and Quick Actions. Their cost is 4, 3, 2 and 1 respectively.

Additionally, a creature can make one Reaction during each round. This reaction is regained at the start of each creature's turn.

Actions table
AP Type Actions
4 Full Actions Rituals
Sprint
Improvise
3 Standard Actions Combat Action (Attack, Push, etc.)
Disengage
Dodge
Hide
Help
Run
Search
Spellcasting
Improvise
2 Minor Actions 2nd+ Bonus Action/turn
Cantrips
Dash
Improvise
1 Quick Actions 1st Bonus Action/turn
Interaction
Ready (+cost of readied action)
Walk