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* You always add your proficiency modifier to improvised weaponry and the damage is increased by a 2 sides larger dice. | * You always add your proficiency modifier to improvised weaponry and the damage is increased by a 2 sides larger dice. | ||
* During combat, you may perform a [[Perception]]([[Investigation]]) check to find a potential improvised weaponry in your surroundings, and if within 10 meters, immediately move to it and pick it up.<br> | * During combat, you may perform a [[Perception]]([[Investigation]]) check to find a potential improvised weaponry in your surroundings, and if within 10 meters, immediately move to it and pick it up.<br>This feature may be used once per turn. | ||
This feature may be used once per turn. | |||
<noinclude>[[Category:Dr GM pls]]{{pls|Balans?}}</noinclude> | <noinclude>[[Category:Dr GM pls]]{{pls|Balans?}}</noinclude> |
Revision as of 12:32, 24 March 2023
- You always add your proficiency modifier to improvised weaponry and the damage is increased by a 2 sides larger dice.
- During combat, you may perform a Perception(Investigation) check to find a potential improvised weaponry in your surroundings, and if within 10 meters, immediately move to it and pick it up.
This feature may be used once per turn.
Dr GM pls: Balans?