Feat/List/Theme/Primal/Spiritus: Difference between revisions

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m Wioum moved page Feat/List/Primal/Spiritus to Feat/List/Theme/Primal/Spiritus without leaving a redirect
 
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Latest revision as of 13:38, 17 March 2023

Guardian Spirit

→ Guardian Spirit
Domain: Spiritus 


You gain the services of a spirit that watches over you and protects you from harm.

  • Whenever you finish a long rest, you gain the benefits of a death ward spell. The spell's duration is extended to 24 hours.

Purifying Spirits

→ Purifying Spirits
Domain: Spiritus
Prerequisite: The ability to cast at least one spell


  • You can end spells that hamper you and your allies. When you expend spell points to cast a spell that restores hit points or use your spiritual healing feature, you can simultaneously target the healed creature with dispel magic or restoration even if you do not know the spell. You expend spell points as normal.
  • If the healing spell targets more than one creature, you can use this feature on more than one at the same time, expending one use of it per creature.

Spirit Guides

→ Spirit Guides
Domain: Spiritus 


  • You can consult with the spirits, whether they give correct information is another thing. You may cast Augury at will.

Spirit Seeker

→ Spirit Seeker
Domain: Spiritus 


Yours is a path that seeks attunement with the natural world, giving you a kinship with beasts.


Spirit Walker

→ Spirit Walker
Domain: Spiritus 



Wild Companion

→ Wild Companion
Domain: Spiritus 


  • You gain the ability to summon a spirit that assumes an animal form: as an action, you can expend a use of your Wild Shape feature to cast the find familiar spell, without material components.
  • When you cast the spell in this way, the familiar is a fey instead of a beast, and the familiar disappears after a number of hours equal to half your druid level.