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Revision as of 11:37, 17 March 2023
Barkskinned
Barkskinned
Domain: Flora
Your skin takes on a rough, bark-like appearance, studded with sharp thorns.
- Your AL can't be less than 16, regardless of what kind of armor you are wearing.
- Whenever you are hit with a melee weapon attack, you can use your reaction to deal
1d4 + your Constitution modifier
as piercing damage to the attacker.
Grasping Roots
Grasping Roots
Domain: Flora
Prerequisite: Take Root feat.
- As a bonus action, while Take Root is active, you send out four roots to target creatures within 10 meters of you, whom must make a successful Dexterity saving throw against the Contested DL*, or be grappled and pulled 5 meters closer to you.
- A creature grappled by the roots can break free through:
- Escape Grapple action against the Contested DL*.
- Inflicting 10 damage against the grappling root, thereby severing it from you. Roots have AL 14.
- A creature grappled by the roots can break free through:
- You can send the roots to the same target. If a creature is grappled by more than one root, each root must be severed or overpowered individually.
- *Contested DL = 8 + your Proficiency bonus + your Constitution modifier
Green Strider
Green Strider
Domain: Flora
- You ignore movement restrictions and damage caused by natural undergrowth.
- Within forests or jungle, as long as you're in contact with vegetation, you have blindsight of 20 meter, advantage on all Perception checks, and you can't be surprised.
Guardian Roots
Guardian Roots
Domain: Flora
Prerequisite: Take Root feat.
- While Take Root is active, for 1 minute, the ground within 10 meters of you is difficult terrain.
- Vines and roots animate on the ground in a 5 meter square within the difficult terrain. A creature in that area must immediately succeed with a Strength(Athletics) or Dexterity(Acrobatics) check against the Contested DL* or be restrained by the animated flora.
- A creature restrained by the flora can break free through:
- Escape Grapple action against the Contested DL*.
- Inflicting 10 damage against the animated flora. The flora have AL 14.
- A creature restrained by the flora can break free through:
- *Contested DL = 8 + your Proficiency bonus + your Constitution modifier
Land's Stride
Land's Stride
Domain: Flora
Prerequisite: 8th Level
- Moving through nonmagical difficult terrain costs you no extra movement. You can also pass through nonmagical plants without being slowed by them and without taking damage from them if they have thorns, spines, or a similar hazard.
- You have advantage on saving throws against plants that are magically created or manipulated to impede movement, such those created by the entangle spell.
Photosynthesis
Photosynthesis
Domain: Flora
- As long as you remain in direct sunlight and consumed sufficient water, you regain 1 hit dice every hour. If you take cold, heat, or necrotic damage, this trait doesn't function until 1 hour has passed.
Take Root
Domain: Flora
Your connection to the natural world deepens.
- As a bonus action you can root yourself to the ground. You can end this effect as a bonus action. While taking root you gain the following:
- Your movement speed is 0.
- You gain a +2 bonus to AL.
- You have advantage on attemps to pull or push you, and you are only moved half the distance by these actions.
- You cannot forcefully be knocked prone.
- You may choose to unroot as a bonus action.
Tongue of the Wilds
Tongue of the Wilds
Domain: Flora
You can tap into the ancient wisdom of the trees.
- Whenever you would make an Intelligence check to recall lore or past events, you can make a Wisdom(Nature) check instead.
- You can cast the spell speak with plants at will, without using a spell slot.
Verdant Gift
Verdant Gift
Domain: Flora
Your spirit is linked to the vegetation that surrounds you.
- Whenever you regain hit points in natural terrain, you treat any dice rolled to determine the hit points you regain as having rolled their maximum value.
- You gain extra hit dice equal to your proficiency bonus, regained as usual after a long rest.