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Revision as of 13:34, 17 March 2023
Aspect of Constellations
→ Aspect of Constellations
Domain: Caelum
Prerequisite: Aspect of the Stars
Your stellar powers allow you to draw primal energy from constellations.
Choose two of the following constellations, your choice gives you certain benefits:
The Crow
- As a bonus action, you can expend two Star Fragments to gain advantage on Intelligence (Investigation) and Wisdom (Insight) checks for 1 minute.
The Dragon
- You can expend two Star Fragments to spew astral light. As an action, each creature in a 10 meter cone must make a Dexterity saving throw of a DL equal to
8 + your Proficiency bonus + your Wisdom modifier
. On a failed save, a creature takes 1d10 radiant damage, or half as much on a successful save. You can increase the damage by 1d10 radiant damage for each additional fragment you expend.
The Eagle
- As a bonus action, you can expend two Star Fragments to gain advantage on Perception checks for 1 minute.
The Gardener
- As an action, you can expend three Star Fragments to cast the spell plant growth.
The Horse
- As a bonus action, you can expend two Star Fragments to gain advantage on Strength (Athletics) checks when pushing, pulling, carrying, jumping or running.
The Hydra
- When you take damage, you may as a reaction expend two Star Fragments to gain the effect of mirror image, but with only one illusory duplicate.
The Kraken
- As an action, you can expend one Star Fragment to force one creature of your choice within 5 meters of each of your motes to make a Dexterity saving throw of a DL equal to
8 + your Proficiency bonus + your Wisdom modifier
. On a failed save, the creatures are pulled 5 meters toward the fragment and take 1d10 radiant damage.
The Nova
- As an action, you can form beams of radiant starlight between all Star Fragments within 30 meters of you. If two fragments are separated by a barrier or other solid object, the beams between them will not form. If a beam passes through a creature, that creature must make a Dexterity saving throw of a DL equal to
8 + your Proficiency bonus + your Charisma modifier
, taking 1d10 radiant damage for each mote placed on a failed save.
Once you use this action, all fragments disappear.
The Oak
- As a bonus action, you can expend one Star Fragment to increase your AL by +1 until the end of your next turn. You can increase your AL by +1 for each additional fragment you expend.
The Pegasus
- As a bonus action, you can expend two Star Fragments to gain 30 meter flying speed for 1 minute.
The Phoenix
- As a bonus action, you can expend one Star Fragment to gain 1d4 hit points. You can gain an additional 1d4 hit points for each additional fragment you expend.
There may be hundreds upon hundreds of other constellations, which can be created along with the DM, if the ones above do not suffice. A constellation however, follows a theme of interaction with Aspect of the Stars.
Examples might be: Amarillis, Begonia, Lion, Primrose, Rose, Scorpion, Shepherd, Snake, Unicorn, Wolf.
Aspect of Dawn
→ Aspect of Dawn
Domain: Caelum
Prerequisite: Aspect of the Night and Aspect of Twilight
- When Aspect of the Night is active, you can see within dim light and darkness within range as if it was bright light. As a bonus action, you may create regions within Aspect of the Night that is not affected by it.
Aspect of Dusk
→ Aspect of Dusk
Domain: Caelum
Prerequisite: Aspect of the Night and Aspect of Twilight
- When Aspect of the Night is active, as an action you can choose a location within range that is within dim light or darkness. You teleport to this location.
Aspect of Sundown
→ Aspect of Sundown
Domain: Caelum
Prerequisite: Aspect of the Day and Aspect of Twilight
A wave of frigid cold rolls across the area.
- When the Aspect of the Day feature expires, you deal 6d6 cold damage spread out to all enemies within. Each creature within must make a Constitution saving throw equal to
8 + your Proficiency bonus + your Wisdom modifier
. On a successful save, a creature takes half as much damage. On a failed save, a creature's speed is halved and are unable to make a reaction until the end of their next turn.
Aspect of Sunrise
→ Aspect of Sunrise
Domain: Caelum
Prerequisite: Aspect of the Day and Aspect of Twilight
A burst of searing heat explodes from you.
- When you use the Aspect of the Day feature, you deal 12d6 fire damage spread out to all enemies within. Each creature within must make a Constitution saving throw equal to
8 + your Proficiency bonus + your Wisdom modifier
. On a successful save, a creature takes half as much damage.
Aspect of the Aurorae
→ Aspect of the Aurorae
Domain: Caelum
Your connection to the cosmos allows you to conjure a brilliant aurora.
- As an action, you conjure an aurora of up to 40 meters long, 15 meters high, and 10 meter thick, centered on a point you can see within 40 meters of you. You can immediately teleport each willing creature in the aurora to an unoccupied space within 5 meters of it. Each creature remaining in the aurora must succeed on a Constitution saving throw of a DL equal to
8 + your Proficiency bonus + your Wisdom modifier
, or be blinded until the end of your next turn.
Once you have used this action, you can't use it again until you finish a long rest.
Aspect of the Day
→ Aspect of the Day
Domain: Caelum
As an action, a 20-meter-radius sphere of daylight spreads out from you. The sphere is bright light and sheds dim light for an additional 20 meters. This lasts for 1 hour or until you use a bonus action to end it.
Once you have used this action, you can't use it again until you finish a long rest.
Aspect of the Moon
→ Aspect of the Moon
Domain: Caelum
You have gained the favor of lunar spirits.
- You no longer need to sleep and can’t be forced to sleep by any means. To gain the benefits of a long rest, you can spend all 8 hours doing light activity, such as reading, keeping watch or even walking in a slow pace.
Aspect of the Night
→ Aspect of the Night
Domain: Caelum
- As an action, a 30-meter-radius sphere of darkness spreads out from you. The sphere turns bright light to dim light and dim light to darkness. This lasts for 1 hour or until you use a bonus action to end it.
Once you have used this action, you can't use it again until you finish a long rest.
Aspect of the Sky
→ Aspect of the Sky
Domain: Caelum
- As an action you can cast levitate on yourself without expending a spell slot. While concentrating on it, you also create a 5-meter-radius sphere of pure, fresh air that forms around you and moves with you. The spell keeps out hazardous gases and water, but solid objects can pass into the sphere. The air remains pure and clean for the duration of the spell.
Once you have used this action, you can't use it again until you finish a long rest.
Aspect of the Stars
→ Aspect of the Stars
Domain: Caelum
You draw power from the stars.
- As a bonus action, you can place a Star Fragment in a space within 5 meters from you. The fragment emits bright light in a 1 meter radius and dim light in a 5 meter radius, and lasts for
1 minute + twice your Proficiency bonus
.
Each time you place another fragment, the previous fragments duration is reduced by 1 minute. - You have a pool of fragments equal to
twice your Proficiency bonus
, which you regain at the end of a long rest. - While you are within 5 meters of a fragment, you can use your bonus action to teleport to another fragment within 10 meters of it, as long as it is not separated by a barrier or other solid objects. If an another fragment is within reach from that one, you may continue to travel as far as you wish, as long as the next one is within 10 meters.
Each fragment travelled through is consumed and disappears, forming strands of light between the two fragments and illuminating the space between them as if a fragment was there.
Aspect of the Sun
→ Aspect of the Sun
Domain: Caelum
The sunlight blesses you with the spirits of radiance.
- You can cast the augury and guiding bolt spells without expending a spell slot and without preparing the spell, provided you are in direct sunlight. The Spellcasting modifier for these spells are Wisdom.
Aspect of Twilight
→ Aspect of Twilight
Domain: Caelum
The realm between light and dark has a uniquely dialectic power, which you can draw primal power from.
- You can emit bright light in a 10 meter radius and dim light for an additional 10 meters. You can activate or suppress this light as a bonus action. While this light is suppressed, you can use an action to become invisible while in dim light and darkness, even to creatures with darkvision. This effect ends if you attack, cast a spell or move.