Feat/List/Ability/Constitution: Difference between revisions

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Latest revision as of 16:32, 16 March 2023

Durable

→ Durable
Prerequisite: Tough I


Hardy and resilient, you gain the following benefits:

  • When you roll a Hit Die to regain hit points, the minimum number of hit points you regain from the roll equals twice your Constitution modifier (minimum of 2).
  • You have advantage on checks and saving throws made to resist Exhaustion.
  • Additionally, you can as a minor action roll one of your recover hitpoints equal to one hit die + your constitution modifier.

Tough I

→ Tough I

Hearty and healthy, you gain the following benefits:

  • Your hit point maximum increases by an amount equal to your level when you gain this feat. Whenever you gain a level thereafter, your hit point maximum increases by an additional hit point.

Tough II

→ Tough II
Prerequisite: Tough I


  • Your hit point maximum increases by an amount equal to your level when you gain this feat. Whenever you gain a level thereafter, your hit point maximum increases by an additional hit point.

Tough III

→ Tough III
Prerequisite: Tough II


  • Your hit point maximum increases by an amount equal to twice your level when you gain this feat. Whenever you gain a level thereafter, your hit point maximum increases by two.