Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Feat/List/Ability/Charisma: Difference between revisions

From Kronopolis and the Flat Plane
m Wioum moved page List of Charisma Feats to Feat/List/Ability/Charisma without leaving a redirect
No edit summary
Line 1: Line 1:
{{#invoke:feat|list|{{#sub:{{PAGENAMEE}}|8|{{#expr:{{#len:{{PAGENAMEE}}}}-9}}}}}}
{{#invoke:feat|list|{{#explode:{{PAGENAMEE}}|/|-1}}}}

Revision as of 13:09, 16 March 2023

Divine Purpose

Divine Purpose

You uncover your internal drive and its divine purpose granting you abilities, and the following benefits:


Inspiring Leader

Inspiring Leader

You inspire your companions, shoring up their resolve to fight.

  • Choose any friendly creatures (which may include yourself) within 20 meters of you who can see or hear you and who can understand you. each creature may gain temporary hit points equal to your level + (2 × your Charisma modifier).
    • A creature can't gain temporary hit points from this feat again until it has finished a short or long rest.
  • When you perform a short or long rest, you and any willing friendly creature in the area gain temporary hit points equal to your level, until the end of their next long rest.