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* You have a pool of healing power that replenishes when you take a long rest. With that pool, you can restore a total number of [[hit points]] equal to your <code>level × 5</code>. | * You have a pool of healing power that replenishes when you take a long rest. With that pool, you can restore a total number of [[hit points]] equal to your <code>level × 5</code>. | ||
* As an action, you can touch a creature and draw power from the pool to restore a number of hit points to that creature, up to the maximum amount remaining in your pool. | * As an action, you can touch a creature and draw power from the pool to restore a number of hit points to that creature, up to the maximum amount remaining in your pool. | ||
* Alternatively, you can expend 5 hit points from your pool of healing to cure the target of one [[disease]] or neutralize one [[poison]] affecting it. You can cure multiple [[disease]]s and neutralize multiple [[poison]]s with a single use of this feat, expending hit points separately for each one. | * Alternatively, you can expend 5 hit points from your pool of healing to cure the target of one [[disease]] or neutralize one [[poisoned|poison]] affecting it. You can cure multiple [[disease]]s and neutralize multiple [[poison]]s with a single use of this feat, expending hit points separately for each one. | ||
This feature has no effect on [[undead]] and [[construct]]s. | This feature has no effect on [[undead]] and [[construct]]s. |
Revision as of 20:50, 21 February 2023
Your blessed touch can heal wounds.
- You have a pool of healing power that replenishes when you take a long rest. With that pool, you can restore a total number of hit points equal to your
level × 5
. - As an action, you can touch a creature and draw power from the pool to restore a number of hit points to that creature, up to the maximum amount remaining in your pool.
- Alternatively, you can expend 5 hit points from your pool of healing to cure the target of one disease or neutralize one poison affecting it. You can cure multiple diseases and neutralize multiple poisons with a single use of this feat, expending hit points separately for each one.
This feature has no effect on undead and constructs.