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|name=Spike Floor | |name=Spike Floor | ||
|level=1 | |level=1 | ||
|arcane | |themes=arcane divine | ||
|domains=metal | |||
| | |cast=standard | ||
|cast= | |range=20 meter | ||
|range= | |||
|components=V, S | |components=V, S | ||
|duration=Concentration, up to 1 hour | |duration=Concentration, up to 1 hour | ||
|area= | |area=10 meter radius | ||
}} | }} | ||
You create a field of sharp, jagged spikes on the floor within a 20-foot radius centered on a point you choose within range. The spikes are [[Difficult Terrain]] and deal 1d4 piercing damage to any creature that enters or ends their turn within the area. | You create a field of sharp, jagged spikes on the floor within a 20-foot radius centered on a point you choose within range. The spikes are [[Difficult Terrain]] and deal 1d4 piercing damage to any creature that enters or ends their turn within the area. |
Latest revision as of 16:28, 17 February 2023
1st Level | |
Theme(s) | Arcane Divine
|
Domain(s) |
Metal
|
Casting Time | Standard Action (3 AP) |
Range | 20 meter |
Area | 10 meter radius |
Component(s) | V, S |
Duration | Concentration, up to 1 hour |
You create a field of sharp, jagged spikes on the floor within a 20-foot radius centered on a point you choose within range. The spikes are Difficult Terrain and deal 1d4 piercing damage to any creature that enters or ends their turn within the area.
Power Increase:
When you cast this spell using a spell slot of 2nd level or higher, the damage dealt by the spikes increases by 1d4 for each slot level above 1st.
- The cost of traversing this area is doubled.