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|name=Regenerate Wound | |name=Regenerate Wound | ||
|level=2 | |level=2 | ||
|primal | |themes=primal | ||
| | |domains=anima | ||
|cast= | |cast=standard | ||
|range=Touch | |range=Touch | ||
|components=V, S | |components=V, S |
Latest revision as of 16:22, 17 February 2023
2nd Level | |
Theme(s) | Primal
|
Domain(s) |
Anima
|
Casting Time | Standard Action (3 AP) |
Range | Touch |
Component(s) | V, S |
Duration | 4 turns |
You cause the touched creature to restore 2d6 hit points at the start of their turn, for the duration. If the creature is restored to its maximum hit points any remaining restoration is turned into temporary hit points until the creatures next turn.
When a creature affected by this spell suffers damage, you must succeed with a concentration check – once per creature and turn – or the spell ends.
Power Increase
When you cast this spell using a spell slot of 3rd level or higher, the restored hit points is increased by 1d6 for each slot level above 2nd.