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{| class="wikitable" | {| class="wikitable" | ||
! Spell level !! Temporary | ! Spell level !!style="text-align:center"| Temporary Hit Points | ||
|- | |- | ||
| 2nd(base) || <code>(damage taken / 2)</code> | | 2nd(base) || <code>(damage taken / 2)</code> |
Revision as of 18:18, 15 February 2023
2nd Level | |
Casting Time | Reaction |
Range | 20 meters |
Component(s) | V, S |
Duration | 1 hour |
When a creature suffers damage from an attack or spell it immediately gain half the damage taken as temporary hit points.
Power Increase
When you cast this spell using a spell slot of 3rd level or higher, the temporary hit points increases by an additional 2d4 for each slot level above 2nd. The temporary hit points gained may not exceed the full damage taken.
Spell level | Temporary Hit Points |
---|---|
2nd(base) | (damage taken / 2)
|
3rd | (damage taken / 2) + 2d4
|
4th | (damage taken / 2) + 4d4
|
5th | (damage taken / 2) + 6d4
|
6th | (damage taken / 2) + 8d4
|
7th | (damage taken / 2) + 10d4
|
8th | (damage taken / 2) + 12d4
|
9th | (damage taken / 2) + 14d4
|