More actions
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|occult=1 | |occult=1 | ||
|domain=Light | |domain=Light | ||
|cast= | |cast=minor action | ||
|range=Touch | |range=Touch | ||
|components=V, S, M | |components=V, S, M | ||
Revision as of 15:26, 15 February 2023
| Cantrip | |
| Casting Time | Minor Action (2 AP) |
| Range | Touch |
| Area | 10 feet bright light, 60 feet dim light |
| Component(s) | V, S, M |
| Duration | 8 hours |
You conjure an eerie orb of fire, which is neither warm nor cold to the touch. The fire emits a sickly bright light in a 10-feet radius and 60-feet of dim light.
The orb is sticky and can be attached to an object, surface or creature. A creature must succeed with a contested dexterity check or the orb will stick to it.
You may conjure a maximum of 2 orbs.
Power Increase
The maximum number of conjured orbs is increased by 1 when you reach 5th level (3 orbs), 11th (4 orbs), and 17th (5 orbs).