Collapsing Mind: Difference between revisions

From Kronopolis and the Flat Plane
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|range=10 meters
|range=10 meters
|components=V, S, M
|components=V, S, M
|duration=10 minutes
|duration=Concentration, 1 minute
|area=
|area=
}}  
}}  
You cause the target creatures mind to collapse. The creature must succeed with a [[Will]] contest or suffer their [[Will]] (if 0 or negative, roll a <code>d4 + 1</code>) combined as psychic damage.
The target creature must succeed with a [[Will]] save or, for the duration, anytime the creature fails an ability check, they suffer 2d4 psychic damage.
For the duration, the creature must at the start of their turn attempt the above save. The creature may use its action to attempt another save.
 
'''Power Increase'''<br>
When you cast this spell using a spell slot of 2nd level or higher, the damage is increased by 1d4 and the creature has -1 on all ability checks for each slot level above 5th.
 
<tab name="Power Table" collapsed>
{| class="wikitable"
! Spell level !! Damage !! Ability Check
|-
| 2nd (Base) || 2d4 || 0
|-
| 3rd || 3d4 || -1
|-
| 4rd || 4d4 || -2
|-
| 5th || 5d4 || -3
|-
| 6th || 6d4 || -4
|-
| 7th || 7d4 || -5
|-
| 8th || 8d4 || -6
|-
| 9th || 9d4 || -7
|}
</tab>

Revision as of 15:04, 10 February 2023

2nd Level
Casting Time 1 action
Range 10 meters
Component(s) V, S, M
Duration Concentration, 1 minute

The target creature must succeed with a Will save or, for the duration, anytime the creature fails an ability check, they suffer 2d4 psychic damage.

Power Increase
When you cast this spell using a spell slot of 2nd level or higher, the damage is increased by 1d4 and the creature has -1 on all ability checks for each slot level above 5th.

Spell level Damage Ability Check
2nd (Base) 2d4 0
3rd 3d4 -1
4rd 4d4 -2
5th 5d4 -3
6th 6d4 -4
7th 7d4 -5
8th 8d4 -6
9th 9d4 -7