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===Awakening=== | ===Awakening=== | ||
{| class="wikitable" | {| class="wikitable" | ||
! '''Damage Type''' !!colspan="2" style="text-align:center"| '''Origin''' | |||
|- | |- | ||
| Psychic || | | '''Psychic''' ||colspan="2" style="text-align:center"| Reason | ||
|- | |- | ||
| Necrotic || | | '''Necrotic''' || Death ||rowspan="2"| Nature | ||
|- | |- | ||
| Restoration || | | '''Restoration''' || Life | ||
|} | |} | ||
Revision as of 12:23, 10 February 2023
Behövs antagligen inte uppdelningar, behövs beskrivingar(?) etc. halp
Damage Types
Elemental
Slashing | |
Cleaving | 50% Slashing 50% Piercing |
Piercing | |
Splitting | 50% Piercing 50% Bludgeoning |
Bludgeoning |
Heat | |
Cold | |
Acid | |
Poison | Not to be confused with the Poisoned Condition. |
Sonic | |
Electrical |
Awakening
Damage Type | Origin | |
---|---|---|
Psychic | Reason | |
Necrotic | Death | Nature |
Restoration | Life |
Aether
Damage Type | Origin | |
---|---|---|
Chaotic | Chaos | Order |
Judgment | Law | |
Malicious | Evil | Morality |
Benevolent | Good | |
Gloom | Dark | Illumination |
Radiant | Light |
Source
When a spell deals Source damage, the theme that is the source of the spell determines the damage type.
Damage Type | Theme |
---|---|
Force | Arcane |
Holy | Divine |
Primordial | Primal |
Eldritch | Occult |
Resistance & Vulnerability
A character may be resistant or vulnerable towards a damage type, or straight up immune, depending on species, feats, equipment and other sources.
Susceptibility | Effect |
---|---|
Vulnerable | You take double damage |
Normal | You take full damage |
Resistant | You take half the damage |
Immune | You take no damage |
All characters has Normal susceptibility as baseline when nothing is mentioned.