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|- | |- | ||
| '''Gloom''' || Dark ||rowspan="2"|Illumination | | '''Gloom''' || Dark ||rowspan="2"|Illumination | ||
|- | |||
| '''Radiant''' || Light | | '''Radiant''' || Light | ||
|} | |} |
Revision as of 01:42, 10 February 2023
Behövs antagligen inte uppdelningar, behövs beskrivingar(?) etc. halp
Damage Types
Elemental
Slashing | |
Cleaving | 50% Slashing 50% Piercing |
Piercing | |
Splitting | 50% Piercing 50% Bludgeoning |
Bludgeoning |
Heat | |
Cold | |
Acid | |
Poison | Not to be confused with the Poisoned Condition. |
Sonic | |
Electrical |
Awakening
Psychic | |
Necrotic | |
Restoration |
Aether
Damage Type | Origin | |
---|---|---|
Chaotic | Chaos | Order |
Judgment | Law | |
Malicious | Evil | Morality |
Benevolent | Good | |
Gloom | Dark | Illumination |
Radiant | Light |
Source
When a spell deals Source damage, the theme that gave you the spell determines the damage type.
Damage Type | Theme |
---|---|
Force | Arcane |
Holy | Divine |
Primordial | Primal |
Eldritch | Occult |
Resistance & Vulnerability
A character may be resistant or vulnerable towards a damage type, or straight up immune, depending on species, feats, equipment and other sources.
Susceptibility | Effect |
---|---|
Vulnerable | You take double damage |
Normal | You take full damage |
Resistant | You take half the damage |
Immune | You take no damage |
All characters has Normal susceptibility as baseline when nothing is mentioned.