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|divine=1 | |divine=1 | ||
|occult=1 | |occult=1 | ||
|domain= | |domain=Occult | ||
|cast=1 action (9th level, reaction) | |cast=1 action (9th level, reaction) | ||
|range=60 feet | |range=60 feet | ||
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|area= | |area= | ||
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You deal 1d4 necrotic damage to yourself to ward a creature within range from the next harmful effect. The warded creature has advantage on their next | You deal 1d4 necrotic damage to yourself to ward a creature within range from the next harmful effect. The warded creature has advantage on their next [[contest check]]. If a [[contest check]] is successful but still causes harm, the creature does not suffer that damage, nor any afflictions. | ||
'''Power Increase'''<br> | '''Power Increase'''<br> |
Revision as of 17:49, 9 February 2023
2nd Level | |
Casting Time | 1 action (9th level, reaction) |
Range | 60 feet |
Component(s) | V, S |
Duration | 1 minute |
You deal 1d4 necrotic damage to yourself to ward a creature within range from the next harmful effect. The warded creature has advantage on their next contest check. If a contest check is successful but still causes harm, the creature does not suffer that damage, nor any afflictions.
Power Increase
When you cast this spell using a spell slot of 3rd level or higher, you may affect 1 additional creature within range but increase the damage to yourself by 1d4 for each slot level above 2nd.
When you reach 9th level, this spell may be used as a reaction, but the damage suffered to yourself is increased to 1d8 for each target.