Cheatsheet: Difference between revisions

From Kronopolis and the Flat Plane
Created page with "<tabs> <tab name="Actions">{{:Actions Table}}</tab> </tabs>"
 
No edit summary
 
Line 1: Line 1:
<tabs>
<tabs>
<tab name="Actions">{{:Actions Table}}</tab>
<tab name="Actions">{{:Actions Table}}</tab>
<tab name="Rest">{{:Rest}}</tab>
</tabs>
</tabs>

Latest revision as of 13:17, 9 February 2023

AP Type Actions
4 Full Actions Rituals
Sprint
Improvise
3 Standard Actions Combat Action (Attack, Shove, etc.)
Disengage
Dodge
Grapple
Hide
Help
Run
Search
Spellcasting
Improvise
2 Minor Actions 2nd+ Bonus Action/turn
Cantrips
Dash
Improvise
1 Quick Actions 1st Bonus Action/turn
Interaction
Ready (+cost of readied action)
Walk

Short Rest

A short rest is a small time of pause and repose, for one to catch one's breath, ranging from at least 30 minutes to 4 hours long, during which a character can take time to eat, drink, read, meditate, cast rituals and tend to illness and wounds.

For each short rest without a long rest, short rest times increases.

Short Rest Time
1st 30 min
2nd 1 hour
3rd 2 hours
4th + n 4 hours

Death save failures reset on short rest. At the end of a short rest, players may spend 1 hit dice to recover 1 level of exhaustion. Only 1 dice per short rest, per long rest may be spent this way.

Long Rest

Long rests take 8 hours, during which a character sleeps for at least 6 hours and performs no more than 2 hours of light activity, such as reading, talking, eating, or standing watch.

At the end of a long rest, a character regains spent hit dice. A character automatically regain any lost hit points, and finishing a long rest reduces a creature's exhaustion level by 1, provided that the creature has also ingested their full requirement for food and drink.

A character can't benefit from more than one long rest in a 24-hour period, and a character must have at least 1 hit point at the start of the rest to gain its benefits.