Lashing Creeper: Difference between revisions

From Kronopolis and the Flat Plane
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You call forth a creeper at a location which immediately use its melee attack. The creeper has the following properties:
You call forth a creeper at a location which immediately use its melee attack. The creeper has the following properties:
* A melee attack, targeting the nearest foe within 10 feet and deals 1d6 necrotic damage. On a successful attack, the target suffer from the [[Immobilized]] condition until the start of their next turn.
* A melee [[Attack]] action using your spellcasting modifier, targeting the nearest foe within 10 feet and deals 1d6 necrotic damage.
* May perform opportunity of attacks within a 10-foot radius.
* May perform an Opportunity Attack within a 10-foot radius once every turn, on a successful hit, cause the target to become [[Immobilized]] until the start of their next turn.
* The creeper has <code>5 + your spellcasting modifier</code> as hit points, 13 AC and uses your stats for saving throws.
* The creeper has <code>5 + your spellcasting modifier</code> as hit points, 10 AL and uses your [[Contest Scores]].


For the duration, you may as an action:
For the duration, you may as a [[Action|Full Action]]:
* Call forth another creeper which immediately use its melee attack. You may have a total of your level in number of creepers at the same time.
* Call forth another creeper within range which immediately use its [[Attack]] action. You may have a total of your level in number of creepers at the same time.
* Cause all your creepers to use their melee attacks.
* Cause all your creepers to use their melee attacks.



Revision as of 03:13, 6 February 2023

1st Level
Casting Time 1 action
Range 60 feet
Component(s) V, S
Duration Concentration, 1 minute

You call forth a creeper at a location which immediately use its melee attack. The creeper has the following properties:

  • A melee Attack action using your spellcasting modifier, targeting the nearest foe within 10 feet and deals 1d6 necrotic damage.
  • May perform an Opportunity Attack within a 10-foot radius once every turn, on a successful hit, cause the target to become Immobilized until the start of their next turn.
  • The creeper has 5 + your spellcasting modifier as hit points, 10 AL and uses your Contest Scores.

For the duration, you may as a Full Action:

  • Call forth another creeper within range which immediately use its Attack action. You may have a total of your level in number of creepers at the same time.
  • Cause all your creepers to use their melee attacks.

You may at any time cause a creeper to withdraw and if you lose concentration, all creepers will immediately withdraw. This spell ends if you have no creepers alive.

Power Increase
When you cast this spell using a spell slot of 2nd level or higher, you may within 20 feet of the first creeper, call forth an additional creeper for each slot level above 2nd.