Spike Floor: Difference between revisions

From Kronopolis and the Flat Plane
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'''Power Increase:'''<br>
'''Power Increase:'''<br>
When you cast this spell using a spell slot of 2nd level or higher, the damage dealt by the spikes increases by 1d4 for each slot level above 1st.
When you cast this spell using a spell slot of 2nd level or higher, the damage dealt by the spikes increases by 1d4 for each slot level above 1st.
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Revision as of 02:52, 6 February 2023

1st Level
Casting Time 1 action
Range 60 feet
Area 20-foot radius
Component(s) V, S
Duration Concentration, up to 1 hour

You create a field of sharp, jagged spikes on the floor within a 20-foot radius centered on a point you choose within range. The spikes are Difficult Terrain and deal 1d4 piercing damage to any creature that enters or ends their turn within the area.

Power Increase:
When you cast this spell using a spell slot of 2nd level or higher, the damage dealt by the spikes increases by 1d4 for each slot level above 1st.


Difficult Terrain

  • The cost of traversing this area is doubled.