Created page with "{{Spell |name=Spike Floor |level=1 |theme=Divine |domain=Metal |cast=1 action |range=60 feet |components=V, S |duration=Concentration, up to 1 hour |area=20-foot radius }} You create a field of sharp, jagged spikes on the floor within a 20-foot radius centered on a point you choose within range. The spikes are difficult terrain and deal 1d4 piercing damage to any creature that enters or ends their turn within the area. '''Power Increase:'''<br> When you cast this spell..." |
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|name=Spike Floor | |name=Spike Floor | ||
|level=1 | |level=1 | ||
| | |divine=1 | ||
|domain=Metal | |domain=Metal | ||
|cast=1 action | |cast=1 action | ||
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|area=20-foot radius | |area=20-foot radius | ||
}} | }} | ||
You create a field of sharp, jagged spikes on the floor within a 20-foot radius centered on a point you choose within range. The spikes are difficult terrain and deal 1d4 piercing damage to any creature that enters or ends their turn within the area. | You create a field of sharp, jagged spikes on the floor within a 20-foot radius centered on a point you choose within range. The spikes are [[difficult terrain]] and deal 1d4 piercing damage to any creature that enters or ends their turn within the area. | ||
'''Power Increase:'''<br> | '''Power Increase:'''<br> | ||
When you cast this spell using a spell slot of 2nd level or higher, the damage dealt by the spikes increases by 1d4 for each slot level above 1st. | When you cast this spell using a spell slot of 2nd level or higher, the damage dealt by the spikes increases by 1d4 for each slot level above 1st. |
Revision as of 12:59, 3 February 2023
1st Level | |
Casting Time | 1 action |
Range | 60 feet |
Area | 20-foot radius |
Component(s) | V, S |
Duration | Concentration, up to 1 hour |
You create a field of sharp, jagged spikes on the floor within a 20-foot radius centered on a point you choose within range. The spikes are difficult terrain and deal 1d4 piercing damage to any creature that enters or ends their turn within the area.
Power Increase:
When you cast this spell using a spell slot of 2nd level or higher, the damage dealt by the spikes increases by 1d4 for each slot level above 1st.