Spike Floor: Difference between revisions

From Kronopolis and the Flat Plane
Created page with "{{Spell |name=Spike Floor |level=1 |theme=Divine |domain=Metal |cast=1 action |range=60 feet |components=V, S |duration=Concentration, up to 1 hour |area=20-foot radius }} You create a field of sharp, jagged spikes on the floor within a 20-foot radius centered on a point you choose within range. The spikes are difficult terrain and deal 1d4 piercing damage to any creature that enters or ends their turn within the area. '''Power Increase:'''<br> When you cast this spell..."
 
No edit summary
Line 2: Line 2:
|name=Spike Floor
|name=Spike Floor
|level=1
|level=1
|theme=Divine
|divine=1
|domain=Metal
|domain=Metal
|cast=1 action
|cast=1 action
Line 10: Line 10:
|area=20-foot radius
|area=20-foot radius
}}
}}
You create a field of sharp, jagged spikes on the floor within a 20-foot radius centered on a point you choose within range. The spikes are difficult terrain and deal 1d4 piercing damage to any creature that enters or ends their turn within the area.
You create a field of sharp, jagged spikes on the floor within a 20-foot radius centered on a point you choose within range. The spikes are [[difficult terrain]] and deal 1d4 piercing damage to any creature that enters or ends their turn within the area.


'''Power Increase:'''<br>
'''Power Increase:'''<br>
When you cast this spell using a spell slot of 2nd level or higher, the damage dealt by the spikes increases by 1d4 for each slot level above 1st.
When you cast this spell using a spell slot of 2nd level or higher, the damage dealt by the spikes increases by 1d4 for each slot level above 1st.

Revision as of 12:59, 3 February 2023

1st Level
Casting Time 1 action
Range 60 feet
Area 20-foot radius
Component(s) V, S
Duration Concentration, up to 1 hour

You create a field of sharp, jagged spikes on the floor within a 20-foot radius centered on a point you choose within range. The spikes are difficult terrain and deal 1d4 piercing damage to any creature that enters or ends their turn within the area.

Power Increase:
When you cast this spell using a spell slot of 2nd level or higher, the damage dealt by the spikes increases by 1d4 for each slot level above 1st.