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<noinclude>[[Category:Dr GM pls]]<span style="color:red"> | <noinclude>[[Category:Dr GM pls]]<span style="color:red">Behövs antagligen inte uppdelningar, behövs beskrivingar(?) etc. halp</span><br></noinclude> | ||
==Damage Types== | ==Damage Types== | ||
Revision as of 15:01, 2 February 2023
Behövs antagligen inte uppdelningar, behövs beskrivingar(?) etc. halp
Damage Types
Worldly
Physical
| Slashing | |
| Cleaving | 50% Slashing, 50% Piercing |
| Piercing | |
| Splitting | 50% Piercing, 50% Bludgeoning |
| Bludgeoning |
Non-physical
| Heat | |
| Cold | |
| Acid | |
| Poison | Not to be confused with the Poisoned Condition. |
| Sonic | |
| Electrical | |
| Radiant | |
| Necrotic | |
| Healing |
Source
When a spell deals Source damage, the theme that gave you the spell determines the damage type.
| Force | Arcane |
| Holy | Divine |
| Unholy | Divine |
| Eldritch | Occult |
Otherworldly
| Type | |
|---|---|
| Psychic | |
| Spiritual | |
| Primordial | |
| True |
Resistance & Vulnerability
A character may be resistant or vulnerable towards a damage types, or straight up immune, depending on species, feats, equipment and other sources.
| Susceptibility | Effect |
|---|---|
| Vulnerable | You take double damage |
| Normal | You take full damage |
| Resistant | You take half the damage |
| Immune | You take no damage |
All characters has Normal susceptibility as baseline when nothing is mentioned.