Perception: Difference between revisions

From Kronopolis and the Flat Plane
Created page with "Perception score is the sum of a creatures attention, sharpness of senses and the general awareness of their surroundings. Creatures with high Perception are able to detect incoming threats quickly, more easily spot something hidden in cluttered environments and in general use their senses to detect even minute details with their senses. Low Perception represents creatures may lack peripheral vision, are slow to act in high pressure situations and are in general oblivio..."
 
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Creatures with high Perception are able to detect incoming threats quickly, more easily spot something hidden in cluttered environments and in general use their senses to detect even minute details with their senses. Low Perception represents creatures may lack peripheral vision, are slow to act in high pressure situations and are in general oblivious most minor sensations, like the intricacies of a dish.
Creatures with high Perception are able to detect incoming threats quickly, more easily spot something hidden in cluttered environments and in general use their senses to detect even minute details with their senses. Low Perception represents creatures may lack peripheral vision, are slow to act in high pressure situations and are in general oblivious most minor sensations, like the intricacies of a dish.
==Passive Perception==
{{:Armor_Class_(Dexterity)}}
==Attack Rolls and Damage==


### Passive Perception
### Passive Perception

Revision as of 21:47, 21 January 2023

Perception score is the sum of a creatures attention, sharpness of senses and the general awareness of their surroundings.

Creatures with high Perception are able to detect incoming threats quickly, more easily spot something hidden in cluttered environments and in general use their senses to detect even minute details with their senses. Low Perception represents creatures may lack peripheral vision, are slow to act in high pressure situations and are in general oblivious most minor sensations, like the intricacies of a dish.

Passive Perception

Armor Class (Dexterity)

Attack Rolls and Damage

      1. Passive Perception


      1. Perceptive Initiative

You add your Perception modifier when you roll initiative at the beginning of every combat. Initiative determines the order of creatures' turns in combat, as described in the Combat chapter.