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Species/Elf/Features: Difference between revisions

From Kronopolis and the Flat Plane
m Wioum moved page Species/Alv/Features to Species/Elf/Features without leaving a redirect
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====Fey Ancestry====
====Fey Ancestry====
* You have advantage on saving throws against being charmed, and magic can't put you to sleep.
* You have [[advantage]] on saving throws against being [[charmed]], and magic can't put you to sleep.
====Trance====
====Trance====
* Elves don't need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. (The Common word for such meditation is "trance.") While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.
* Elves don't need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. (The Common word for such meditation is ''"trance."'') While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.

Revision as of 09:04, 23 October 2025

Fey Ancestry

  • You have advantage on saving throws against being charmed, and magic can't put you to sleep.

Trance

  • Elves don't need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. (The Common word for such meditation is "trance.") While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.