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* When you | * When you are targeted by an attack, as a [[reaction]], add half your [[Dexterity]] as additional [[AL]]. Until the start of your next turn, you gain this bonus and an additional {{c|+1}} [[AL]] for every attack targeting you. | ||
** This feature ends immediately if you become [[prone]] or [[immobilized]]. | |||
* Once [[initiative]] order is determined, your [[initiative]] order from the bottom cannot be lower than your [[Dexterity]] modifier. | * Once [[initiative]] order is determined, your [[initiative]] order from the bottom cannot be lower than your [[Dexterity]] modifier. | ||
* If you do not have [[disadvantage]] on a [[Dexterity]] roll, you always gain [[advantage]] on the roll. | * If you do not have [[disadvantage]] on a [[Dexterity]] roll, you always gain [[advantage]] on the roll. | ||
<noinclude>{{pls|balans}}</noinclude> | <noinclude>{{pls|balans}}</noinclude> |
Revision as of 21:15, 27 July 2025
- When you are targeted by an attack, as a reaction, add half your Dexterity as additional AL. Until the start of your next turn, you gain this bonus and an additional +1 AL for every attack targeting you.
- This feature ends immediately if you become prone or immobilized.
- Once initiative order is determined, your initiative order from the bottom cannot be lower than your Dexterity modifier.
- If you do not have disadvantage on a Dexterity roll, you always gain advantage on the roll.
Dr GM pls: balans