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Regenerate Wound: Difference between revisions

From Kronopolis and the Flat Plane
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Line 18: Line 18:
<tab name="Power Table" collapsed>
<tab name="Power Table" collapsed>
{| class="wikitable ccall uc3"
{| class="wikitable ccall uc3"
! Spell <br>Level !! Restoration
! Spell <br>Level !! Restored <br>hit points
|-
|-
| 2nd || 2d6
| 2nd || 2d6

Latest revision as of 09:58, 12 June 2025

2nd Level
Theme(s)
Primal
Domain(s)
Anima
Casting Time Standard Action (3 AP)
Range Touch
Component(s) V, S
Duration 5 turns

Wounds are rapidly sealed, as if they never happened.

  • For the duration, a creature within range have their hit points restored by 2d6 at the start of their turn. If the creature is restored to its maximum hit points any remaining restoration is added as temporary hit points until the creatures next turn.
  • When a creature affected by this spell suffers damage, you must succeed with a concentration check – once per creature and turn – or the spell ends.

Power Increase
When you cast this spell using a spell slot of 3rd level or higher, the restored hit points is increased by 1d6 for each slot level above 2nd.

Spell
Level
Restored
hit points
2nd 2d6
3rd 3d6
4th 4d6
5th 5d6
6th 6d6
7th 7d6
8th 8d6
9th 9d6