Mirror Barrier: Difference between revisions

From Kronopolis and the Flat Plane
Created page with "{{Spell |name=Mirror Barrier |level=1 |theme=Arcane |domain=Illusion |cast=1 action |range=60 feet |components=V, S, M |duration=Concentration, 1 minute }} You create a 20 feet long barrier with one side a mirror and the other side see-through. This barrier allow projectiles to pass through on the see-through side. The barrier has 2d4 + 4 hit points and shatters when reaching 0 hit points or concentration is lost. Upon shattering you direct the mirror shards in a 30 fee..."
 
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|components=V, S, M
|components=V, S, M
|duration=Concentration, 1 minute
|duration=Concentration, 1 minute
|area=20 feet line
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You create a 20 feet long barrier with one side a mirror and the other side see-through. This barrier allow projectiles to pass through on the see-through side. The barrier has 2d4 + 4 hit points and shatters when reaching 0 hit points or concentration is lost. Upon shattering you direct the mirror shards in a 30 feet line and all creatures in the line must make a Dexterity saving throw. A creature suffers 6d4 cleaving damage on a failed save, or half as much damage on a success.
You create a 20 feet long barrier with one side a mirror and the other side see-through. This barrier allow projectiles to pass through on the see-through side. The barrier has 2d4 + 4 hit points and shatters when reaching 0 hit points or concentration is lost. Upon shattering you direct the mirror shards in a 30 feet line and all creatures in the line must make a Dexterity saving throw. A creature suffers 6d4 cleaving damage on a failed save, or half as much damage on a success.

Revision as of 23:27, 17 January 2023

1st Level
Casting Time 1 action
Range 60 feet
Area 20 feet line
Component(s) V, S, M
Duration Concentration, 1 minute

You create a 20 feet long barrier with one side a mirror and the other side see-through. This barrier allow projectiles to pass through on the see-through side. The barrier has 2d4 + 4 hit points and shatters when reaching 0 hit points or concentration is lost. Upon shattering you direct the mirror shards in a 30 feet line and all creatures in the line must make a Dexterity saving throw. A creature suffers 6d4 cleaving damage on a failed save, or half as much damage on a success.

Power Increase
When you cast this spell using a spell slot of 3rd level or higher, the barriers hit points are increased by 1d4 + 2 and damage by 2d4 for each spell slot level.