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Age: Difference between revisions

From Kronopolis and the Flat Plane
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Age and time... both decide many things in one's life. History, experiences, family, relationships, ambitions, goals, motivation, energy, recklessness, knowledge, wisdom, interests, health, stamina, skills and much more...
Age and time... both decide many things in one's life. History, experiences, family, relationships, ambitions, goals, motivation, energy, recklessness, knowledge, wisdom, interests, health, stamina, skills and much more...


An aging character usually have more experiences, having gathered knowledge throughout their life. This is represented by a character gaining age traits as they go through the different age spans, as well as proficiencies. These features are usually balanced out by the aging characters faltering strength and health. Younglings, unlike their elders, lack life experiences and knowledge they've gained throughout life.  
An aging character usually have more experiences, having gathered knowledge throughout their life. This is represented by a character gaining age traits as they go through the different age spans, as well as proficiencies. These features are usually balanced out by the aging characters faltering strength and health.
 
Younglings, unlike their elders, lack life experiences and knowledge they've gained throughout life. A younger character has fewer age traits, fewer developed proficiencies and is weaker than their adult counterparts, although generally more agile.


=====Age Traits=====
=====Age Traits=====
When creating a character, you must also decide upon an age. This age falls within an age span from childhood to elderly, granting different effects, both positive and negative. Additionally, a character chooses one Age Trait for each age span they have entered. Age traits are features that exceptional individuals possess, those of the adventurers.
When creating a character, you must also decide upon an age. This age falls within an age span from childhood to elderly, granting different effects, both positive and negative. Additionally, a character chooses one Age Trait for each age span they have entered. Age traits are features that exceptional individuals possess, those of the adventurers.

Revision as of 17:04, 25 May 2025

Age and time... both decide many things in one's life. History, experiences, family, relationships, ambitions, goals, motivation, energy, recklessness, knowledge, wisdom, interests, health, stamina, skills and much more...

An aging character usually have more experiences, having gathered knowledge throughout their life. This is represented by a character gaining age traits as they go through the different age spans, as well as proficiencies. These features are usually balanced out by the aging characters faltering strength and health.

Younglings, unlike their elders, lack life experiences and knowledge they've gained throughout life. A younger character has fewer age traits, fewer developed proficiencies and is weaker than their adult counterparts, although generally more agile.

Age Traits

When creating a character, you must also decide upon an age. This age falls within an age span from childhood to elderly, granting different effects, both positive and negative. Additionally, a character chooses one Age Trait for each age span they have entered. Age traits are features that exceptional individuals possess, those of the adventurers.