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'''Power Increase'''<br> | '''Power Increase'''<br> | ||
When you cast this | When you cast this at a spell level 2 or higher, you may call forth an additional creeper within the area and creepers [[hit point]]s are increased by {{c|5}}, for each spell level above 1. | ||
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Revision as of 13:58, 16 May 2025
1st Level | |
Theme(s) | Primal
|
Domain(s) |
Flora
|
Casting Time | 1 action |
Range | 20 meter |
Component(s) | V, S |
Duration | Concentration, 1 minute |
You call forth a creeper at a location which immediately use its attack action. The creeper has the following properties:
- A melee attack action using your spellcasting ability modifier, targeting the nearest foe within 5 meters and deals 1d6 necrotic damage.
- Once every turn, may perform a tier 1 Arresting Strike within a 5 meter radius, but uses your spellcasting ability modifier for the contest.
- The creeper has hit points equal to 5 + your spellcasting ability modifier, 12 AL and uses your ability scores.
For the duration, you may perform the following bonus actions:
- Call forth another creeper within range which immediately use its attack action. You may have a total of
your level
in number of creepers at the same time. - Cause all your creepers to use their attack action.
You may at any time cause a creeper to withdraw and if you lose concentration, all creepers will immediately withdraw. This spell ends if you have no creepers alive.
Power Increase
When you cast this at a spell level 2 or higher, you may call forth an additional creeper within the area and creepers hit points are increased by 5, for each spell level above 1.