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When you cast this spell using a spell slot of 3rd level or higher, the [[temporary hit point]]s increases by an additional {{c|2d4}} for each slot level above 2nd. | When you cast this spell using a spell slot of 3rd level or higher, the [[temporary hit point]]s increases by an additional {{c|2d4}} for each slot level above 2nd. | ||
<tab name="Power Table" collapsed> | <tab name="Power Table" collapsed> | ||
{| class="wikitable" | {| class="wikitable cc1" | ||
! Spell | ! Spell <br>Level !! Temporary Hit Points | ||
|- | |- | ||
| 2nd(base) || 4d4 | | 2nd <br><span class="small">(base)</span> || 4d4 | ||
|- | |- | ||
| 3rd || 6d4 | | 3rd || 6d4 |
Revision as of 11:12, 23 May 2025
2nd Level | |
Theme(s) | Divine
|
Domain(s) |
Order
|
Casting Time | Reaction |
Range | 20 meters |
Component(s) | V, S |
Duration | 1 minute |
- As a reaction, when a creature within range suffers damage from an attack or spell, for the duration, the creature immediately gain temporary hit points equal to 4d4, this cannot exceed their maximum hit points.
- If the creature has 0 hit points, they gain 1 hit point.
Power Increase
When you cast this spell using a spell slot of 3rd level or higher, the temporary hit points increases by an additional 2d4 for each slot level above 2nd.
Spell Level |
Temporary Hit Points |
---|---|
2nd (base) |
4d4 |
3rd | 6d4 |
4th | 8d4 |
5th | 10d4 |
6th | 12d4 |
7th | 14d4 |
8th | 16d4 |
9th | 18d4 |