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Great Weapon Fighting: Difference between revisions

From Kronopolis and the Flat Plane
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* Additionally, whenever you kill an enemy with a great weapon, you may make an additional attack against another enemy within 2 meters of you and 2 meters of the target for a melee weapon, or within 1 meter of the target for a ranged weapon.
* Additionally, whenever you kill an enemy with a great weapon, you may make an additional attack against another enemy within 2 meters of you and 2 meters of the target for a melee weapon, or within 1 meter of the target for a ranged weapon.
You gain the following maneuvers:
You gain the following maneuvers:
<includeonly><tab name="Show Maneuvers" collapsed></includeonly>
<includeonly><tab name="Show Maneuvers" collapsed></includeonly><noinclude>{| class="wikitable"
'''Combat Action Maneuvers'''
|</noinclude>'''Combat Action Maneuvers'''
* [[Commander's Strike]]
* [[Commander's Strike]]
* [[Goading Attack]]
* [[Goading Attack]]
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* [[Patient Defense]]
* [[Patient Defense]]
* [[Vigilance]]
* [[Vigilance]]
<includeonly></tab></includeonly>
<includeonly></tab></includeonly><noinclude>|}</noinclude>

Latest revision as of 15:55, 13 May 2025

See also: Fighting Style.


You specialize in fighting with Great or Two-Handed weapons and gain the following benefits while the fighting style is active:

  • Whenever you roll the highest number on a damage die for an attack you make with a great weapon, you can roll another die of the same size and add it to the total. With a martial weapon or better, you gain the effect on the two highest numbers.
  • Additionally, whenever you kill an enemy with a great weapon, you may make an additional attack against another enemy within 2 meters of you and 2 meters of the target for a melee weapon, or within 1 meter of the target for a ranged weapon.

You gain the following maneuvers:

Combat Action Maneuvers

Melee Combat Action Maneuvers

Ranged Combat Action Maneuvers

Reaction Maneuvers

Quick Action Maneuvers