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* Additionally, whenever you kill an enemy with a great weapon, you may make an additional attack against another enemy within 2 meters of you and 2 meters of the target for a melee weapon, or within 1 meter of the target for a ranged weapon. | * Additionally, whenever you kill an enemy with a great weapon, you may make an additional attack against another enemy within 2 meters of you and 2 meters of the target for a melee weapon, or within 1 meter of the target for a ranged weapon. | ||
You gain the following maneuvers: | You gain the following maneuvers: | ||
<includeonly><tab name="Show Maneuvers" collapsed></includeonly> | <includeonly><tab name="Show Maneuvers" collapsed></includeonly><noinclude>{| class="wikitable" | ||
'''Combat Action Maneuvers''' | |</noinclude>'''Combat Action Maneuvers''' | ||
* [[Commander's Strike]] | * [[Commander's Strike]] | ||
* [[Goading Attack]] | * [[Goading Attack]] | ||
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* [[Patient Defense]] | * [[Patient Defense]] | ||
* [[Vigilance]] | * [[Vigilance]] | ||
<includeonly></tab></includeonly> | <includeonly></tab></includeonly><noinclude>|}</noinclude> |
Latest revision as of 15:55, 13 May 2025
See also: Fighting Style.
You specialize in fighting with Great or Two-Handed weapons and gain the following benefits while the fighting style is active:
- Whenever you roll the highest number on a damage die for an attack you make with a great weapon, you can roll another die of the same size and add it to the total. With a martial weapon or better, you gain the effect on the two highest numbers.
- Additionally, whenever you kill an enemy with a great weapon, you may make an additional attack against another enemy within 2 meters of you and 2 meters of the target for a melee weapon, or within 1 meter of the target for a ranged weapon.
You gain the following maneuvers:
Combat Action Maneuvers
Melee Combat Action Maneuvers Ranged Combat Action Maneuvers Reaction Maneuvers Quick Action Maneuvers |