Weapon: Difference between revisions

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The five different physical damage types have a varying degree of effectiveness against armor, each having an armor penetration value from 0 to 3. Slashing is the least effective against armor but great against flesh, like a sabre wielded against lightly armored or unarmored foes is almost useless against heavily armored ones. Bludgeoning however is the most effective against armor, like a warhammer wielded against a plated knight. It will however be less useful against an unarmored foe.
The five different physical damage types have a varying degree of effectiveness against armor, each having an armor penetration value from 0 to 3. Slashing is the least effective against armor but great against flesh, like a sabre wielded against lightly armored or unarmored foes is almost useless against heavily armored ones. Bludgeoning however is the most effective against armor, like a warhammer wielded against a plated knight. It will however be less useful against an unarmored foe.


| Damage Type | Armor Penetration
{| class="wikitable"
|:-:|:-:|
! Damage Type !! Armor <br>Penetration
| Slashing | 0
|-
| Cleaving | 1
| [[Slashing]] || 0
| Piercing | 1
|-
| Splitting | 2
| [[Cleaving]] || 1
| Bludgeoning | 3
|-
| [[Piercing]] || 1
|-
| [[Splitting]] || 2
|-
| [[Bludgeoning]] || 3
|}
 


====Armor Penetration Calculations====
====Armor Penetration Calculations====
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<span class="mw-customtoggle-Distance"><h3>Attack Distance</h3></span>
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Attack Distance describes a weapon's reach, ranging from a few inches in melee range, to over hundreds of feet in ranged reach. It simply describes the range at which you can make an attack against a target.
Your attack modifier is the ability score modifier that you use when rolling an attack, as well as rolling for damage. The different ranges have different attack modifiers, either Strength or Dexterity.
====Melee====
A melee weapon's reach usually ranges from 1 to 3 metres, depending on the weapon used and its size. Melee attacks generally do more damage and can often do a wider range of damage, from slashing to bludgeoning. Melee weapons have a set and determined range dependent on its size and reach.
Melee weapons vary in their attack modifier; Cleaving, Splitting and Bludgeoning uses Strength, while Slashing and Piercing uses Dexterity.
====Thrown====
A thrown weapon's range depends on the user's accuracy, strength and training, and the weapon's weight and aerodynamics. Weapons with a thrown range are often melee weapons designed to be thrown as well. However, some only ranged thrown weapons also exist, like throwing darts and javelins.
Thrown weapons uses your throwing distance and ranged attack distance. These can be found in the Ability Score chapter under Strength and Dexterity. The distance and precision modifiers is shown in the tables below.
The attack modifier for throwing weapons is split. The attack roll uses your Dexterity modifier and the damage roll uses your Strength modifier.
====Ranged====
A ranged weapon's range is determined in two different ways depending on the weapon's construction: Drawn or Loaded.
Drawn weapons uses the user's strength to manually maintain a draw weight. This means that drawn weapons, like with thrown weapons, uses your throwing distance to calculate distance. However, because the draw weight depends on the weapon's construction, the wielder must also have a drawn weapon that can match the wielder's strength. Ranged weapons also have range modifiers that increase their range, ranging from twice as much to over four times as much.
Different drawn weapons require different amount of strength to use, take a longbow with a strength requirement of 14 as an example. With a range modifier of 3, it has a range of 645 ft, regardless of how strong the wielder is, as long as they have at least 14 strength. Drawn weapons with high poundage are rare as most are crafted for the common soldier.
Loaded weapons have a range independent on the user's own strength. It usually requires a tedious process of loading the weapon, but its range is set dependent on the power of the launching mechanism.
The attack modifier for ranged weapons is your Dexterity modifier, while the damage modifier is the draw strength of the weapon.
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Revision as of 22:50, 9 October 2024

See also: List of weapon examples.



BEHÖVER REDIGERAS, är KNAS

An object for stabbin' or killin' or whatever you got to do some damage, is a weapon. From a simple rock to a legendary sword, their purpose is one and the same, take out the threat before the it takes you out.

Like with armor, weapons also have a handful of aspects that determine what the weapon actually is, and like with armor, there is one aspect that is the major factor, the weapon category. The weapon category determines the general purpose and construction of the object, and in turn, determines the type of damage it inflicts and the possible maneuvers associated with the weapon.

Other factors that determine the weapon's make is quality, materials, modifications and size.

Size

Quality

Damage Types

Armor Penetration

Attack Distance