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! Spell <br>Level !! Temporary <br>Hit Points <br><span class="small">(physical damage)</span> | ! Spell <br>Level !! Temporary <br>Hit Points <br><span class="small">(physical damage)</span> | ||
|- | |||
| 0 <span class="small">(Cantrip)</span> || - | | 0 <span class="small">(Cantrip)</span> || - | ||
|- | |- | ||
Revision as of 10:43, 24 July 2024
| Cantrip | |
| Theme(s) | Arcane Divine
|
| Domain(s) |
Inertia
|
| Casting Time | Cantrip (2 AP) |
| Range | Self |
| Component(s) | V, S |
| Duration | 1 turn |
- For the duration, you gain resistance against physical damage.
Power Increase
When you cast this spell at level 1, you gain temporary hit points equal to 1d8 + 1 against physical damage, for each spell level.
| Spell Level |
Temporary Hit Points (physical damage) |
|---|---|
| 0 (Cantrip) | - |
| 1 | 1d8 + 1 |
| 2 | 2d8 + 2 |
| 3 | 3d8 + 3 |
| 4 | 4d8 + 4 |
| 5 | 5d8 + 5 |
| 6 | 6d8 + 6 |
| 7 | 7d8 + 7 |
| 8 | 8d8 + 8 |
| 9 | 9d8 + 9 |
Dr GM pls: balans?