Created page with "{{Spell |name=Control Life |level=0 |themes=arcane divine occult primal |domains=Life |cast=major |range=6X meters |components=V, S |duration=Instantaneous |area= }} ===Effect=== You create one of the following effects: ====Healing==== You can channel life energy to heal wounds or revitalize creatures within range. Choose a target within range and restore Xd8 hit points to it. If cast at higher levels, you can choose to heal multiple targets or increase the healing a..." |
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====Healing==== | ====Healing==== | ||
You can | You can heal a living target within range. The target regains HP equal to Xd6 + your spellcasting modifier. The healing amount may change based on the level the spell is cast at, or if it affects multiple targets or an area. | ||
If | If at higher levels, this healing may affect multiple creatures. Each creature is healed for Xd4. All affected creatures must be within range. | ||
====Control==== | ====Control==== | ||
You | You create or cause one of the following effects within a 1-meter-cube of a living target within range: | ||
* ''' | * '''Stabilize:''' You stabilize a creature that is dying, automatically bringing it to 1 HP if it was at 0. | ||
* ''' | * '''Nudge Life:''' You can slightly accelerate or decelerate the metabolism of a creature, allowing it to be rejuvenated or fatigued. This can give a temporary advantage (or disadvantage) to Constitution or Dexterity saving throws for T(+1) rounds. | ||
* ''' | * '''Sense Vitality:''' You can detect the presence of life in a 1-meter-cube or detect whether a target within range is dead, dying, or stable. | ||
====Shaping==== | ====Shaping==== | ||
You | You influence the natural state of life energy in a creature or plant within a 1-meter-cube. If you cast this spell multiple times, you can have up to three Shaping effects active at a time, and you can dismiss such an effect as a bonus action. Each effect lasts for T(+2) rounds. | ||
* '''Growth | * '''Animate Growth:''' Cause rapid plant growth in a 1-meter-cube area. Plants grow at an accelerated rate for the duration of the spell, sprouting new growth or vines. | ||
* ''' | * '''Bolster Vitality:''' A living creature gains +1 temporary HP for every T rounds. This HP lasts until the temporary effect wears off. | ||
* ''' | * '''Hasten or Hinder Healing:''' You can double or halve the speed of natural healing for a target, depending on whether you want to nurture or disrupt their regenerative processes. | ||
===At higher levels=== | ===At higher levels=== | ||
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=====Control===== | =====Control===== | ||
You | You may revive a creature that died within the past minute to 1 HP, provided that no fatal injury or curse prevents their revival. | ||
=====Shaping===== | =====Shaping===== |
Revision as of 18:09, 14 September 2024
Cantrip | |
Theme(s) | Arcane Divine Occult Primal
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Domain(s) |
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Casting Time | Standard Action (3 AP) |
Range | 6X meters |
Component(s) | V, S |
Duration | Instantaneous |
Effect
You create one of the following effects:
Healing
You can heal a living target within range. The target regains HP equal to Xd6 + your spellcasting modifier. The healing amount may change based on the level the spell is cast at, or if it affects multiple targets or an area.
If at higher levels, this healing may affect multiple creatures. Each creature is healed for Xd4. All affected creatures must be within range.
Control
You create or cause one of the following effects within a 1-meter-cube of a living target within range:
- Stabilize: You stabilize a creature that is dying, automatically bringing it to 1 HP if it was at 0.
- Nudge Life: You can slightly accelerate or decelerate the metabolism of a creature, allowing it to be rejuvenated or fatigued. This can give a temporary advantage (or disadvantage) to Constitution or Dexterity saving throws for T(+1) rounds.
- Sense Vitality: You can detect the presence of life in a 1-meter-cube or detect whether a target within range is dead, dying, or stable.
Shaping
You influence the natural state of life energy in a creature or plant within a 1-meter-cube. If you cast this spell multiple times, you can have up to three Shaping effects active at a time, and you can dismiss such an effect as a bonus action. Each effect lasts for T(+2) rounds.
- Animate Growth: Cause rapid plant growth in a 1-meter-cube area. Plants grow at an accelerated rate for the duration of the spell, sprouting new growth or vines.
- Bolster Vitality: A living creature gains +1 temporary HP for every T rounds. This HP lasts until the temporary effect wears off.
- Hasten or Hinder Healing: You can double or halve the speed of natural healing for a target, depending on whether you want to nurture or disrupt their regenerative processes.
At higher levels
When casting this spell at higher levels, you may add one of the following changes to the spell. Casting at higher levels requires expending spell points, but will have higher power values (X) or time values (T), often increasing healing, range, and/or durations.
At 1st level
- Cone. Your chosen effect instead affects a 2X-meter-cone in the direction of your choice from you.
- Emanation. Your chosen effect instead affects the area X-meter-radius around you.
At 2nd level
- Line. Your chosen effect instead affects a 4X-by-SL-meter line in the direction of your choice from you.
- Split. Your chosen effect instead affects X targets (or 1-meter-cubes) of your choice within range.
At 3rd level
- Burst. Your chosen effect instead affects a X-meter-radius sphere from a point of your choice within range.
- Enhanced Alteration. If your chosen effect is either a Control or Shaping effect, you may choose another listed change but with doubled area of effect.
At 4th level
Any effect that originates from you may instead originate from any living creature within range. Additionally, the following effects are added to your Control and Shaping effects.
Control
You may revive a creature that died within the past minute to 1 HP, provided that no fatal injury or curse prevents their revival.
Shaping
You can shape life energy to create temporary constructs or imbue objects with temporary life-like qualities.
At 5th level
- Rejuvenation. Your chosen effect instead affects a X-meter radius by 5X-meter high area, rejuvenating or revitalizing all living creatures within range.