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Action: Difference between revisions

From Kronopolis and the Flat Plane
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Actions are the main action a creature performs during its turn. It is often the most impactful decision and often tied to the character's class.
Actions are the main action a creature performs during its turn. It is often the most impactful decision and often tied to the character's class.


During a creature's turn they can perform up to four actions, using up to four Action Points (AP). There are four types of actions a creature can make during one turn: '''Full Actions''' (4 AP), '''Standard Actions''' (3 AP), '''Minor Actions''' (2 AP) and '''Quick Actions''' (1 AP).  
During a creature's turn they can perform up to four actions, using up to four ''Action Points'' (AP). There are four types of actions a creature can make during one turn: '''Full Actions''' (4 AP), '''Standard Actions''' (3 AP), '''Minor Actions''' (2 AP) and '''Quick Actions''' (1 AP).  


Additionally, a creature can make one [[Maneuver]] and one [[Reaction]] during each round. They are regained at the start of each creature's turn.
Additionally, a creature can make one [[Maneuver]] and one [[Reaction]] during each round. They are regained at the start of each creature's turn.

Latest revision as of 12:27, 23 May 2025

See also: Category:Action | Category:Cunning Action.


Actions are the main action a creature performs during its turn. It is often the most impactful decision and often tied to the character's class.

During a creature's turn they can perform up to four actions, using up to four Action Points (AP). There are four types of actions a creature can make during one turn: Full Actions (4 AP), Standard Actions (3 AP), Minor Actions (2 AP) and Quick Actions (1 AP).

Additionally, a creature can make one Maneuver and one Reaction during each round. They are regained at the start of each creature's turn.

AP Type Actions
4 Full Actions Rituals
Sprint
Improvise
3 Standard Actions Combat Action (Attack, Shove, etc.)
Disengage
Dodge
Grapple
Hide
Help
Run
Search
Spellcasting
Improvise
2 Minor Actions 2nd+ Bonus Action/turn
Cantrips
Dash
Improvise
1 Quick Actions 1st Bonus Action/turn
Interaction
Ready (+cost of readied action)
Walk