Created page with "<noinclude>{{this|a feature for the Leyblood species}}Category:LeybloodCategory:Thunder (Leyblood)</noinclude> * You can gain Darkvision up to 20 meters. * As an action, you see the environment and detect creatures around corners up to 40 meters from you. Make a Perception (Investigation) check, roll a Hit dice and add its resulting value to the check. Creatures in hiding must succeed with a Dexterity (Stealth) against your check,..." Tag: wikieditor |
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<noinclude>{{this|a feature for the [[Leyblood]] species}}[[Category:Leyblood]][[Category:Thunder (Leyblood)]]</noinclude> | <noinclude>{{this|a feature for the [[Leyblood]] species}}[[Category:Leyblood]][[Category:Thunder (Leyblood)]]</noinclude> | ||
* You | * You have [[Darkvision]] up to 20 meters. | ||
* As an [[action]], you see the environment and detect creatures around corners up to 40 meters from you. Make a [[Perception]] ([[Investigation]]) check, roll a [[Hit dice]] and add its resulting value to the check. Creatures in hiding must succeed with a [[Dexterity]] ([[Stealth]]) against your check, or be detected by you. | * As an [[action]], you see the environment and detect creatures around corners up to 40 meters from you. Make a [[Perception]] ([[Investigation]]) check, roll a [[Hit dice]] and add its resulting value to the check. Creatures in hiding must succeed with a [[Dexterity]] ([[Stealth]]) against your check, or be detected by you. | ||
** This feature does not work in excessively loud environments. | ** This feature does not work in excessively loud environments. | ||
** When you suffer [[Sonic]] damage, you must succeed with a [[Fortitude]] save, or this feature cannot be used until the start of the attackers next turn. | ** When you suffer [[Sonic]] damage, you must succeed with a [[Fortitude]] save, or this feature cannot be used until the start of the attackers next turn. |
Revision as of 01:13, 5 January 2024
This is a feature for the Leyblood species.
- You have Darkvision up to 20 meters.
- As an action, you see the environment and detect creatures around corners up to 40 meters from you. Make a Perception (Investigation) check, roll a Hit dice and add its resulting value to the check. Creatures in hiding must succeed with a Dexterity (Stealth) against your check, or be detected by you.