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'''[[Warfare Assessment]]''' | '''[[Warfare Assessment]]''' | ||
* Using Warfare is similar in the application of using [[Investigation]] on your surroundings, except Warfare is focused specifically on a creature. | * Using Warfare is similar in the application of using [[Investigation]] on your surroundings, except Warfare is focused specifically on a creature. <br>While you are able to use your action to make [[Warfare]] ([[Wisdom]]) checks like any other skill. | ||
While you are able to use your action to make [[Warfare]] ([[Wisdom]]) checks like any other skill. | |||
* The results will vary, but things you might deduce about a creature include: Their power relative to you Traits they possess | * The results will vary, but things you might deduce about a creature include: Their power relative to you Traits they possess | ||
* All players can choose to make one free Martial skill check at the start of each of their turns when in combat. | * All players can choose to make one free Martial skill check at the start of each of their turns when in combat. |
Revision as of 16:52, 23 December 2023
Acts and knowledge related to military strategy and tactics, military ethics, law, logistics, hierarchies and espionage.
Martial Initiative
- You add your Warfare Proficiency bonus when you roll initiative at the beginning of every combat. Initiative determines the order of creatures' turns in combat.
- Using Warfare is similar in the application of using Investigation on your surroundings, except Warfare is focused specifically on a creature.
While you are able to use your action to make Warfare (Wisdom) checks like any other skill. - The results will vary, but things you might deduce about a creature include: Their power relative to you Traits they possess
- All players can choose to make one free Martial skill check at the start of each of their turns when in combat.