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| [[Damage#Resistance_&_Vulnerability|Resistances & Vulnerabilities]] || [[Damage#Resistance_&_Vulnerability|Resistances]] || [[Damage#Resistance_&_Vulnerability|Resistances]] | | [[Damage#Resistance_&_Vulnerability|Resistances & Vulnerabilities]] || [[Damage#Resistance_&_Vulnerability|Resistances]] || [[Damage#Resistance_&_Vulnerability|Resistances]] | ||
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| [[ | | [[Armor Level]] || [[Damage#Resistance_&_Vulnerability|Vulnerabilities]] || [[Damage#Resistance_&_Vulnerability|Vulnerabilities]] | ||
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| [[Movement speed]]s || 1 Physical Action || 1 Physical Action | | [[Movement speed]]s || 1 Physical Action || 1 Physical Action |
Revision as of 15:15, 23 December 2023
While Warfare can be used to study tactics and strategy, it can also be used in the specific cases to study a creature specifically. Making a Warfare Assessment is a Minor Action and can be done during combat. It can not be done outside of combat, unless the creature specifcally is engaged in combat.
When you make a Warfare Assessment, make a Warfare (Perception), Warfare (Intelligence) or a Warfare (Wisdom) check. Depending on the roll of the die and the DL of the creature, which is determined by its rarity, obscurity or other aspect that makes it hard to assess, a Warfare Assessment can let you know the following features of a creature.
DL | Difficulty | Example |
---|---|---|
9 | Common | Commoner, guard, soldier, wolf, bear, bandit |
12 | Uncommon | Shark, eagle, giant rat, giant badger, skeleton, zombie |
15 | Rare | Wyvern, Griffon, Water Elemental, Vampire, Werewolf |
18 | Mystical | Dragon, Succubus, Genie, |
Perception | Intelligence | Wisdom |
---|---|---|
Dexterity, Perception, Strength, Constitution |
Constitution, Intelligence |
Wisdom, Charisma |
Reflex, Fortitude |
Sanity | Will |
Hit points | Spell points | Spell points |
Resistances & Vulnerabilities | Resistances | Resistances |
Armor Level | Vulnerabilities | Vulnerabilities |
Movement speeds | 1 Physical Action | 1 Physical Action |
Senses | 1 Physical Feature | 1 Physical Feature |
1 Physical Action | 1 Magical Action | 1 Magical Action |
1 Physical Feature | 1 Magical Feature | 1 Magical Feature |
Actions are all the possible actions that cost AP that a creature can and will do that isn't improvisation. Usually includes basic attack, but may be other actions too.
Features includes everything that passively affect a creature or that is part of a creature's anatomy. Features include reaction possibilities.