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<noinclude>[[Category:Action]][[Category:Movement]]</noinclude> | <noinclude>{{also|[[Movement actions]]}}[[Category:Action]][[Category:Full Action]][[Category:Movement]]</noinclude> | ||
* As a [[full action]], you gain extra movement equal to three times your speed after applying any modifiers. | * As a [[full action]], you gain extra movement equal to three times your speed after applying any modifiers. | ||
** This action has the following conditions, including the ones specified in the [[Run]] action: | ** This action has the following conditions, including the ones specified in the [[Run]] action: |
Latest revision as of 06:42, 11 December 2023
See also: Movement actions.
- As a full action, you gain extra movement equal to three times your speed after applying any modifiers.
- This action has the following conditions, including the ones specified in the Run action:
- If you enter difficult terrain, you have to succeed on a DL 15 Reflex check, or be knocked prone and lose the rest of your movement.
- Your passive perception is reduced by -5.
- This action must be taken in a straight line.
- Sprinting requires a DL 22 Endurance check every round.
- This action has the following conditions, including the ones specified in the Run action:
- As a standard action, you gain extra movement equal to twice your speed after applying any modifiers.
- This action has the following conditions:
- Can only be used if you have a set base speed for the specified terrain type.
- You lose any Dexterity bonus to AL.
- You can't run across difficult terrain.
- Running requires a DL 18 Endurance check every minute.