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Divine Aura: Difference between revisions

From Kronopolis and the Flat Plane
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<noinclude>''This is a class feature for classes such as [[Crusader]] and [[Paladin]]''
<noinclude>{{this|a [[Paladin]] class feature}}</noinclude>
 
* Your divine presence has an overwhelming effect on you and your companions. You may choose one [[Divine Aura]]:
</noinclude>* Your divine presence has an overwhelming effect on you and your companions. You may choose one [[Divine Aura]]:
<tab name="Show Divine Auras" collapsed>
<tab name="Show Divine Auras" collapsed>
====[[Aura of Protection]]====
====[[Aura of Protection]]====

Revision as of 22:36, 20 April 2025

This is a Paladin class feature.


  • Your divine presence has an overwhelming effect on you and your companions. You may choose one Divine Aura:
  • You and friendly creature within 5 meters of you gains a bonus to contested checks against them equal to your Charisma modifier (with a minimum bonus of +1) and a bonus to AL equal to half your Charisma modifier (with a minimum bonus of +1).
  • You and friendly creature within 5 meters of you can't be frightened.
  • Whenever you or any friendly creatures within 5 meters of you score a critical hit or reduce a creature to 0 hit points, the creature gains temporary hit points equal to 1d6 + your Charisma modifier (minimum of 1 temporary hit point).
  • The creature's target must also succeed on a contested Will against your spell save DL or be frightened of the creature until the end of its next turn.
  • You and friendly creatures within 2 meters of you has resistance to necrotic damage, and its hit point maximum can't be reduced. In addition, a nonhostile, living creature regains 1 hit point when it starts its turn in the aura with 0 hit points.
  • You can use a bonus action to cause you or any friendly creature within 2 meters of you to regain 1d6 hit points.