Aura of Courage: Difference between revisions

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* Whenever you or any friendly creatures within 5 meters of you score a [[critical]] hit or reduce a creature to 0 [[hit point]]s, the creature gains [[temporary hit point]]s equal to <code>1d6 + your Charisma modifier</code> (minimum of 1 [[temporary hit point]]).
* Whenever you or any friendly creatures within 5 meters of you score a [[critical]] hit or reduce a creature to 0 [[hit point]]s, the creature gains [[temporary hit point]]s equal to <code>1d6 + your Charisma modifier</code> (minimum of 1 [[temporary hit point]]).
* The creature's target must also succeed on a [[Will]] throw against your spell save [[DL]] or be [[frighten]]ed of the creature until the end of its next turn.<noinclude>
* The creature's target must also succeed on a contested [[Will]] against your spell save [[DL]] or be [[frighten]]ed of the creature until the end of its next turn.<noinclude>
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{{quote|Frightened}}</noinclude>
{{quote|Frightened}}</noinclude>

Revision as of 19:16, 12 October 2023

This is a Divine Aura

  • You and friendly creature within 5 meters of you can't be frightened.
  • Whenever you or any friendly creatures within 5 meters of you score a critical hit or reduce a creature to 0 hit points, the creature gains temporary hit points equal to 1d6 + your Charisma modifier (minimum of 1 temporary hit point).
  • The creature's target must also succeed on a contested Will against your spell save DL or be frightened of the creature until the end of its next turn.

Frightened

  • You cannot willingly move towards the source of your fear.