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</noinclude>* You and friendly creature within 5 meters of you can't be [[frighten]]ed. | </noinclude>* You and friendly creature within 5 meters of you can't be [[frighten]]ed. | ||
* Whenever you or any friendly creatures within 5 meters of you score a [[critical]] hit or reduce a creature to 0 [[hit point]]s, the creature gains [[temporary hit point]]s equal to <code>1d6 + your Charisma modifier</code> (minimum of 1 temporary hit point). | * Whenever you or any friendly creatures within 5 meters of you score a [[critical]] hit or reduce a creature to 0 [[hit point]]s, the creature gains [[temporary hit point]]s equal to <code>1d6 + your Charisma modifier</code> (minimum of 1 [[temporary hit point]]). | ||
* The creature's target must also succeed on a [[Will]] throw against your spell save [[DL]] or be [[frighten]]ed of the creature until the end of its next turn.<noinclude> | * The creature's target must also succeed on a [[Will]] throw against your spell save [[DL]] or be [[frighten]]ed of the creature until the end of its next turn.<noinclude> | ||
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{{quote|Frightened}}</noinclude> | {{quote|Frightened}}</noinclude> |
Revision as of 19:16, 12 October 2023
This is a Divine Aura
- You and friendly creature within 5 meters of you can't be frightened.
- Whenever you or any friendly creatures within 5 meters of you score a critical hit or reduce a creature to 0 hit points, the creature gains temporary hit points equal to
1d6 + your Charisma modifier
(minimum of 1 temporary hit point). - The creature's target must also succeed on a Will throw against your spell save DL or be frightened of the creature until the end of its next turn.
- You have Disadvantage on Attack rolls and Ability checks when you are within line of sight of the source of your fear.
- You cannot willingly move towards the source of your fear.