Control Air: Difference between revisions

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Created page with "{{Spell |name=Control Air |level=0 |themes=arcane divine occult primal |domains=Air |cast=major |range=6X meters |components=V, S |duration=Instantaneous |area= }} ===Effect=== You create one of the following effects: Air Barrier: You form a protective barrier of swirling air around a target within range, granting them temporary hit points equal to Xd4. These temporary hit points last for 1 minute or until depleted. Air Currents: You can manipulate the air to create..."
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===Effect===  
===Effect===  
You create one of the following effects:
You create one of the following effects:
Air Barrier: You form a protective barrier of swirling air around a target within range, granting them temporary hit points equal to Xd4. These temporary hit points last for 1 minute or until depleted.
Air Currents: You can manipulate the air to create gusts or drafts that affect movement or ranged attacks in a specific area.


====Damage====
====Damage====

Revision as of 20:18, 17 September 2023

Cantrip
Theme(s)
Arcane
Divine
Occult
Primal
Domain(s)


Casting Time Standard Action (3 AP)
Range 6X meters
Component(s) V, S
Duration Instantaneous


Effect

You create one of the following effects:

Damage

You create a concentrated burst of air within range and make a ranged spell attack against a target. On a hit, the target takes Xd6 bludgeoning damage and must succeed on a Fortitude check or be pushed up to X meters away from you.

If at higher levels, you deal damage in an area or to multiple targets, you make an attack against each creature and they must each make a contested Fortitude check.

Control

You exert control over existing air or create air within a 1-meter-cube within range.

  • Create Wind: You summon a strong or gentle wind within range, affecting weather conditions or assisting with tasks such as sailing or flying.
  • Air Bubble: You create a pocket of breathable air within a confined space or underwater, allowing creatures to survive in otherwise inhospitable environments.
  • Air Purify: You cleanse the air of toxins or pollutants within the 1-meter-cube area, making it safe to breathe.

Shaping

You change the properties of air within a 1-meter-cube within range. If you cast this spell multiple times, you can have up to three Shaping effects active at a time, and you can dismiss such an effect as a bonus action. Each effect lasts T(+2).

Any shaping effects that can hold weight is determined by the following table.

Spell Level Weight Capacity
0 (Cantrip) 1 kg
1st 2 kg
2nd 5 kg
3rd 20 kg
4th 80 kg
5th 400 kg
6th 3 ton
7th 30 ton
8th 450 ton
9th 10000 ton
  • Air Sculpture: You can shape the air into simple forms, creating barriers, bridges, or even sculptures.
  • Temperature Control: You can heat or chill the air, making it uncomfortably hot or cold, within the spell's range.
  • Hush: You can dampen sound or create a zone of silence within the area, muffling noises.

At higher levels

At 1st level

  • Cone. Your chosen effect instead affects a 2X-meter-cone in the direction of your choice from you.
  • Emanation. Your chosen effect instead affects the area X-meter-radius around you.

At 2nd level

  • Line. Your chosen effect instead affects a 4X-by-SL-meter line in the direction of your choice from you.
  • Split. Your chosen effect instead affects X targets (or 1-meter-cubes) of your choice within range.

At 3rd level

  • Burst. Your chosen effect instead affects a X-meter-radius sphere from a point of your choice within range.
  • Enhanced Alteration. If your chosen effect is either a Control or Shaping effect, you may choose another of the listed changes but with doubled area of effect.

At 4th level

Control

You can also create or control powerful winds and storms, affecting larger areas or even flight.

Shaping

You can also manipulate the air to create illusions or atmospheric phenomena within the area.

At 5th level

  • Tornado. Your chosen effect instead affects a X-meter radius by 5X-meter high cylinder from a point of your choice within range.