Ability Feats: Difference between revisions

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Revision as of 23:02, 12 January 2023

/Dexterity Feats/

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Dexterity

Escape Artist

  • Whenever you succeed on a Dexterity saving throw, you can use your Reaction to move up to half your movement.
  • On your turn, you can forego all of your movement to automatically escape from nonmagical restraints such as manacles or a creature that has you grappled.
  • When you escape a creature's grapple on your turn, you can immediately use your bonus action to Dash, without provoking opportunity attacks from the grappling creature.
  • You gain advantage on Intelligence (Investigation) checks to gain and gather information about structures and buildings and their possible backdoors, getaways and escape routes.


Perception

Strength

Arnold

Your training and focus on bodybuilding allows you to perform feats that most others can’t:

  • You count as one size larger when determining whether you can Shove, drag, Grapple or Lift an object or creature.
  • You gain advantage on all Strength (Athletics) checks when attempting to Shove a creature. Additionally, when shoving a creature, you can push the target an additional 5 feet away.
  • Any effect that would move you 10 feet or more against your will only moves you half the distance. You do not move if the action would move you 5 feet.
  • You can climb on horizontal surfaces, such as ceilings, as if they were vertical surfaces.
  • You gain advantage in all Strength or Dexterity checks to resist being shoved or moved against your will.

Constitution

Intelligence

Wisdom

Charisma

Luck